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Skirt Physics
If you have made it this far…. welcome to the pits of skirt physics hell (mostly joking). FFXIV skirt physics is a bit of a pain to deal with. To achieve flowy skirt physics like you see in MMD videos, you ideally need a lot of skirt bones to work with. MMD S...
7.0 Colorsetting Guide
This guide covers how to colorset and what material shaders do/don’t work on gear. It’s an attempt to explain all the new additions to Dawntrail, especially with how to get the cute metal/glass/velvet looks. Most of this guide is written specifically for Pen...
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7.0 Mashup Walkthrough
Intro Installing TexTools https://www.ffxiv-textools.net/ https://discord.com/invite/ffxivtextools To start, grab the TexTools download from the site. It’ll have the most recent version for it, but you can also join the discord if you’d like to ge...
Why is the vert count not the real vertex limit? (the basics)
This guide is currently being updated for Dawntrail, however It is being posted as-is for archival purposes until updated. The general concepts are still correct. This document was originally created by Kora, and was updated by me to account for penumbra's ex...
Extra notes (and dawntrail notes pre-reformatting)
This page contains extra notes and things you should be aware of, that don't cleanly fit into the main page. glTF stores vertex data in the format expected by GPUs for faster loading / viewing in engines. This requires splitting shared per-face normals and UV...
Model Compendium
Model Number What it Is Notes Relevant Links
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Updating a mod to DT shaders (instead of legacy)
This is a short and sweet guide on the above, that covers MOST cases but not all. As some ground rules, this is NOT talking about pre-dawntrail mods. those MUST be either remade from scratch, or thrown through textools' DT updater. This is referring to mods us...
How to assign materials in Textools
Short and simple guide on assigning materials in textools, since every guide I've found expects you to know all this. I won't be teaching penumbra as I'm sure there is a guide out there for that, and I'm not comfortable with using penumbra's UI for it. Sorry. ...
How to (easily) work with textures that use Alpha as non-transparency
When working with and editing some textures in FF14, some files use the alpha channel as greyscale data instead of transparency to save on space. This causes a lot of issues for people who do not know how to work with this properly, and can cause people to uni...