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General Knowledge
Stuff that is considered "Common Knowledge" within the Modding Community.
Using Mods
Everything about Using mods, and how to more efficiently use them.
Making Mods
Anything you need to know in order to create your own mods!
Gposing
Anything you should know about Gposing.
Dalamud Plugins
š“ Plogons, and everything around them.
Misc
Everything thats not really here nor there, but REALLY worth knowing still!
Wiki Related
Stuff that pertains to the Wiki, more then Modding.
General Mod Usage
Anything that doesnt deserve its own book goes in here!
General Misc.
Misc stuff thats so Misc that even in Misc it is Misc.
General Mod Creation
Small Tweaks and Stuff not in any of the Other books!
General GPosing
Stuff about Gposing that's not really here nor there. So it goes in this!
General Plugins
General Stuff about plugins thats not specific.
3D Modeling
Anything pertaining towards editing 3D Models
Anamnesis
Gposing using the Anamnesis tool.
Custom Skeleton
Everything about Custom Skeletons and how to use them.
Creating Transparent overlays from Pre-existing textures
This page will explain 2 methods on how to create a transparent overlay from a merged skin mod. This assumes you already have basic knowledge of what texture maps are, and how to use an art program of some sort.Ā
FF14 Asset Reference Document
This Document contains information sourced from and annotated from the FF14 Textooles Reference Document by Sel. It has been updated in some places and had some annotations added by me, however most of the information credit must go to it's original creator.Ā ...
Basic Programs for Animation Making
Just a small guide and collective resource of links or programs to google to help get people started into animation making!
MMD to FFXIV Guide
A guide on how to port MMD motions to FFXIV
Vanilla to Bimbo+ (A Vanilla Upscaling Guide)
A guide for people mildly experienced with Blender on how to use proportional editing and sculpt tools to create vanilla upscales. This guide assumes you haveĀ some upscaling knowledge (how to transfer weights/import into textools/etc) but will talk you through...
IVCS
IVCS Custom Skeleton
DT Iris Material Editing
Prologue: What you'll need
Before we get started, there is a checklist of files you'll need to have prepared: Blender XAT MMD Motion MMD Model FFXIV Player Model .sklb (Skeleton) file .pap file Retargeting add on and configurationĀ Determination!Download the Animation Tool Ki...
Chapter 2: Loading in MMD Model and Motion
This chapter covers how to load in MMD model and motion.
Chapter 3.A: Retargeting with Auto Rig Pro
This chapter covers retargeting animation with ARP
Chapter 3.B: Retargeting with Mwni
If you don't have access to ARP, Mwni's retargeting tool is the second best option
Chapter 4: Importing Animation into XAT
We're almost at the finish line! Our next step is importing our animation into a FFXIV .pap To install XAT: XAT Install the XAT.zip file After downloading, make a new folder on extract the files in the zip file into this folder Hereās how to navigate ...
Chapter 5.A : Importing .pap through VFXEditor
Congrats on getting this far! With this, you're almost finished with porting your custom animation into the game.If you dont already have VFXedit install, here is the repo: https://raw.githubusercontent.com/0ceal0t/Dalamud-VFXEditor/main/repo.json
Chapter 5.B: Importing custom animation through Textools
Now by the chance if you dont have vfxedit installed or dalamund is down for whatever reason, it is possible to import your animations through Textools! Though will recquire additional information.
Chapter 6 : Q&A, Physics , etc.
Now that we've ported over the base animation, what else can we add to our dance mod? Here is a list of things you can add to your mod to make it more enjoyable!MusicLip/Face movementCameraVFX (I personally won't be going over this/ not an expert on this)Skirt...
Intro & Notes
This goes in depth on who I am to teach you this stuff (hi!) and also notes and links to other guides you may find helpful.
Step 1: Prepping the Mesh
Before you upscale, you must prep.
Step 2: Subdivision & Fixing Up The Mesh
Making it prettier after separating out the parts.
Step 3: Upscaling & Weighting
Now we've made it!
Step 4: Final Touches
Once youāve finished the upscaling and weighting to your satisfaction, itās time to take it all apart and set it up for TT import.
Step 5: Import into TT
Vanilla-specific notes on what to do in textools. This does not teach you how to use it specifically, but rather, notes you should be aware of.
Step 6: Testing in Game
Things to look for while you're testing all your models!
A Brief Intro & Warning
Per Wikipedia, āmoddingā is defined as the following : Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general ...
About Contributing
Introduction Thank you for your interest in contributing to our wiki. This page was written for an older version of the Wiki. It will be updated in time, but the rough sketch still applies! Guidelines for Contributions Content should be related to Fi...
Wiki Team
Who we are. Stoia Generic Catte with her Fingers in all things Dev. I try to help out where I can, but you most likely have never heard of me before. Together with Chirp I am the main Administrator of this Wiki. Chirp Programmer and reverse engineer ...
Mac Modding
Introduction Installing and using Final Fantasy XIV mods on macOS is often very similar to doing the same on Windows. This is because the game on macOS runs on a compatibility layer called Wine. Users using Linux-based operating systems may also find the fol...
Testing Page
This page will remain public for a while so people can test around. Just use the editor and save, and see how it looks. Just do it, no one will judge. Animations - Gpose Emotes - General, Special, Expressions.csv https://www.youtube.com/watch?v=rE3j_RHkqJc ...
Material Colorsets (Pre-Dawntrail)
Note: Materials are getting changed a bit with the release of Dawntrail, so the following information may not be accurate once that expansion comes out. A general understanding of UV Maps and Exporting/Importing with Penumbra is assumed for this page. The Ba...
Material / Texture path Basics
This guide aims to explain how material and texture pathing works. Without covering the more complicated topic of creating meshes, materials, and textures. At a general level, most physical items in the game will have a modelĀ mdl, some materialsĀ mtrlĀ and some...
Creating poses in Anamnesis
Note: Anything highlighted red may not be applicable to Dawntrail and will have to be rewritten fully. Creating a pose from scratch can seem pretty daunting. Fortunately, it's not as difficult as it might appear. This page goes over the creation process and d...
Posing your characters
Creating interesting poses is not exclusive to those who have access to posing tools. But there's only so many animations available in the game, which can easily lead to shots becoming repetitive. Head & Face Conveying attitude The choices you make for your...
Basics of Lighting
Thereās a lot to be explored when talking about lighting in Gpose. As many other parts of the screenshot end game, a lot of the techniques and principles youād encounter in real life photography can be applied to your in game photography. This guide will be c...
Gear Item Weights
Weights control how a mesh rotates and deforms based on the underlying skeleton animations. Tips and Tricks Transferring Weights One way to quickly get weights onto a gear item is to transfer them from the body mesh or another similarly shaped gear items. ...
Adding a hat to a Minion
Do you want your minion to have a cool hat?Ā Ā Read on Preparing our files There are a few different ways to get files from the game. For this guide lets use Penumbra'sĀ Import from ScreenĀ combined with model export (textools can also accomplish this). We are ...
Basics of composition
Composition is how we arrange individual elements in our photographs to either tell a story or simply look enticing to the viewer. Thereās many techniques that can aid you in how you construct your picture. I will be covering majority of them in separate guide...
Content Policy
Privacy Policy We take your privacy seriously. This policy outlines how we collect, use, and protect your information when you use our BookStack wiki. User Information: We collect minimal information necessary for account creation and functionality: ...
Editing Weapon Idle Position
Using VFX Editor to Offset Weapons on Idle Stance Before you start, make sure you have the VFX Editor plugin for Dalamud (as well as using XIVLauncher to run Dalamud). You will also need Penumbra to implement the mod if you do not want to load up VFXEditor al...
Method 1- Recreating your mod out of multiple transparents that you can re-download, or making a transparent normal and multi from a pre-existing transparent diffuse
THIS INFORMATION CONTAINS NSFW VISUAL AIDS/IMAGES. IF YOU ARE UNCOMFORTABLE WITH THIS OR ARE UNDER 18, PLEASE LEAVE THIS PAGE. THE IMAGES SHOWN ARE FOR DEMONSTRATIVE AND NONSEXUAL PURPOSES, BUT THEY DO CONTAIN DEPICTIONS OF GENETALIA. Ā If you donāt have tra...
Method 2- extracting a transparent overlay from a fully merged texture (not perfect, not guaranteed to work perfectly on faces, esp custom; may require cleanup.)
THIS INFORMATION CONTAINS NSFW VISUAL AIDS/IMAGES. IF YOU ARE UNCOMFORTABLE WITH THIS OR ARE UNDER 18, PLEASE LEAVE THIS PAGE. THE IMAGES SHOWN ARE FOR DEMONSTRATIVE AND NONSEXUAL PURPOSES, BUT THEY DO CONTAIN DEPICTIONS OF GENETALIA. Ā If you donāt have tra...
After you have your Overlays
If you've gotten here, well done! From here, I'd like to explain a few extra things you can/should do with your overlays, especially if you're converting an Endwalker one to Dawntrail. Ā Ā Use the loose texture compiler to convert your stuff. Yes I'm seri...
(Dawntrail) Shader Reference Table
This page is a list of tables with explinations/annotations of how the New shaders in dawntrail work. Most of this page has been adapted from the Textools Reference Document by Sel.Ā This page is partially incomplete as we still do not fully understand every ...
Attribute Reference Tables
This page is based off the "attribute reference table) in the textools reference doc by sel. This information has not been validated to have been changed in dawntrail, so while nothing on here whould have changed, it is possible that some information is outdat...