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FF14 Asset Reference Document

This Document contains information sourced from and annotated from the FF14 Textooles Reference Document by Sel. It has been updated in some places and had some annotations added by me, however most of the information credit must go to it's original creator.  ...

reference
shaders
scaling
bones
textures
textools
penumbra
photoshop
assets
creation
documentation

Intro & Notes

Vanilla to Bimbo+ (A Vanilla Upscaling ...

This goes in depth on who I am to teach you this stuff (hi!) and also notes and links to other guides you may find helpful.

Introduction

Gear Item Weights

3D Modeling

Weights control how a mesh rotates and deforms based on the underlying skeleton animations. Tips and Tricks Transferring Weights One way to quickly get weights onto a gear item is to transfer them from the body mesh or another similarly shaped gear items. ...

Basic Programs for Animation Making

Just a small guide and collective resource of links or programs to google to help get people started into animation making!

Step 1: Prepping the Mesh

Vanilla to Bimbo+ (A Vanilla Upscaling ...

Before you upscale, you must prep.

Adding a hat to a Minion

3D Modeling

Do you want your minion to have a cool hat?  Read on Preparing our files There are a few different ways to get files from the game. For this guide lets use Penumbra's Import from Screen combined with model export (textools can also accomplish this). We are ...

MMD to FFXIV Guide

A guide on how to port MMD motions to FFXIV

mod creation

Step 2: Subdivision & Fixing Up The Mesh

Vanilla to Bimbo+ (A Vanilla Upscaling ...

Making it prettier after separating out the parts.

Basics of composition

General GPosing

Composition is how we arrange individual elements in our photographs to either tell a story or simply look enticing to the viewer. There’s many techniques that can aid you in how you construct your picture. I will be covering majority of them in separate guide...

Vanilla to Bimbo+ (A Vanilla Upscaling Guide)

A guide for people mildly experienced with Blender on how to use proportional editing and sculpt tools to create vanilla upscales. This guide assumes you have some upscaling knowledge (how to transfer weights/import into textools/etc) but will talk you through...

creation
reference

Step 3: Upscaling & Weighting

Vanilla to Bimbo+ (A Vanilla Upscaling ...

Now we've made it!

Content Policy

Wiki Related

Privacy Policy We take your privacy seriously. This policy outlines how we collect, use, and protect your information when you use our BookStack wiki. User Information: We collect minimal information necessary for account creation and functionality: ...

FFXIV Mount Transformation Guide

https://docs.google.com/document/d/1abaFbbDfurIDFUdg5IpZozsvgB53m1rQZK_hgkHRy3M/edit?usp=sharing Guide for mount transformations (making your character disappear on mounts) using VFXEdit

mod creation
mounts
transformation
vfxedit

Step 4: Final Touches

Vanilla to Bimbo+ (A Vanilla Upscaling ...

Once you’ve finished the upscaling and weighting to your satisfaction, it’s time to take it all apart and set it up for TT import.

Using Penumbra to Offset Weapons on Idle Stance + Shield as Buckler

General Mod Creation

Required Programs Before you start, make sure you have the Penumbra plugin for Dalamud (as well as using XIVLauncher to run Dalamud). Steps Step 1 Make a new Mod, by pressing the + button. Enter a name, then press Enter. Step 2 You now have a new mod...

FFXIV model Vertex limit

This is a document explaining what the rough "vertex" limit is for 14, how it is calculated, and how you can figure out how to lower it if you get a warning. 

mod creation
reference
documentation
textools
penumbra
reference
vertex
polycount

Step 5: Import into TT

Vanilla to Bimbo+ (A Vanilla Upscaling ...

Vanilla-specific notes on what to do in textools. This does not teach you how to use it specifically, but rather, notes you should be aware of.

New Page

General Plugins