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FF14 Asset Reference Document
This Document contains information sourced from and annotated from the FF14 Textooles Reference Document by Sel. It has been updated in some places and had some annotations added by me, however most of the information credit must go to it's original creator. ...
Intro & Notes
This goes in depth on who I am to teach you this stuff (hi!) and also notes and links to other guides you may find helpful.
Gear Item Weights
Weights control how a mesh rotates and deforms based on the underlying skeleton animations. Tips and Tricks Transferring Weights One way to quickly get weights onto a gear item is to transfer them from the body mesh or another similarly shaped gear items. ...
Basic Programs for Animation Making
Just a small guide and collective resource of links or programs to google to help get people started into animation making!
Step 1: Prepping the Mesh
Before you upscale, you must prep.
Adding a hat to a Minion
Do you want your minion to have a cool hat? Read on Preparing our files There are a few different ways to get files from the game. For this guide lets use Penumbra's Import from Screen combined with model export (textools can also accomplish this). We are ...
MMD to FFXIV Guide
A guide on how to port MMD motions to FFXIV
Step 2: Subdivision & Fixing Up The Mesh
Making it prettier after separating out the parts.
Basics of composition
Composition is how we arrange individual elements in our photographs to either tell a story or simply look enticing to the viewer. There’s many techniques that can aid you in how you construct your picture. I will be covering majority of them in separate guide...
Vanilla to Bimbo+ (A Vanilla Upscaling Guide)
A guide for people mildly experienced with Blender on how to use proportional editing and sculpt tools to create vanilla upscales. This guide assumes you have some upscaling knowledge (how to transfer weights/import into textools/etc) but will talk you through...
Step 3: Upscaling & Weighting
Now we've made it!
Content Policy
Privacy Policy We take your privacy seriously. This policy outlines how we collect, use, and protect your information when you use our BookStack wiki. User Information: We collect minimal information necessary for account creation and functionality: ...
FFXIV Mount Transformation Guide
https://docs.google.com/document/d/1abaFbbDfurIDFUdg5IpZozsvgB53m1rQZK_hgkHRy3M/edit?usp=sharing Guide for mount transformations (making your character disappear on mounts) using VFXEdit
Step 4: Final Touches
Once you’ve finished the upscaling and weighting to your satisfaction, it’s time to take it all apart and set it up for TT import.
Using Penumbra to Offset Weapons on Idle Stance + Shield as Buckler
Required Programs Before you start, make sure you have the Penumbra plugin for Dalamud (as well as using XIVLauncher to run Dalamud). Steps Step 1 Make a new Mod, by pressing the + button. Enter a name, then press Enter. Step 2 You now have a new mod...
FFXIV model Vertex limit
This is a document explaining what the rough "vertex" limit is for 14, how it is calculated, and how you can figure out how to lower it if you get a warning.
Step 5: Import into TT
Vanilla-specific notes on what to do in textools. This does not teach you how to use it specifically, but rather, notes you should be aware of.