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Shapes Reference Table

FF14 Asset Reference Document

This page was adapted from the Textools Reference doc by Sel. This information has not been updated or re-researched since pre-dawntrail, so some information may be missing or outdated. It is assumed that a shape can be created for any otherwise unlisted attr...

Visibility Reference Tables

FF14 Asset Reference Document

This page is an adaptation of the Textools Reference document by Sel. This data has not been tested since the release of dawntrail, so some information may be missing/outdated. Key: Flag that should always be set if the gear exists.   Flag that s...

(Dawntrail) Colorset Values reference table

FF14 Asset Reference Document

This page has been adapted from the same from the Textools Reference Doc made by Sel. Dawntrail colorsets now use an Index Texture/ID map and use TWO channels to complete thier blending. Index red is similar to Endwalker Normal Alpha in that it is divided int...

Dye templates and Tile References

FF14 Asset Reference Document

This page was made as an adaptation of the same in the Textools Reference doc created by sel. This has not been updated for dawntrail, so some information may be outdated or missing.  As of dawntrail, it is now possible to have two dye channels. in order to s...

Racial Scaling tree (wip, outdated)

FF14 Asset Reference Document

this does not include viera male or hrothgar female and must be remade. will update later, here's the old one.

Bone list and Bone Scaling notes.

FF14 Asset Reference Document

this has been adapted from the textools reference doc page of the same title, created by sel. this has not been fully updated for dawntrail, and some information IS missing or outdated. I will correct when I can. As a note. this list is based off the old bone...

Outdated tables (cross-reference only)

FF14 Asset Reference Document

These are a few pages/tables that are included for cross referencing for the sake of older mods and setups, and should not be used when doing things post dawntrail. they are being saved for archival's sake, but I will not be formatting them in a pretty way, so...

Asym Sclera

General Mod Creation DT Iris Material Editing

Required Tools for this Tutorial:* Midori's Asym Eyes Framework: https://www.xivmodarchive.com/modid/20415* Textools 3.0* Penumbra Transaction is not necessarily required, but it does make life a lot easier. I will be using it in this tutorial.Notes: Th...

Tips for DT Face Bone Posing

General GPosing

These infographics were created by and provided to this wiki by @StrayCatte_xiv on twitter. Here are some tips and tricks for posing the new facial bones/skeletons as of the Dawntrail expansion. Please feel free to incorporate this knowledge into your own pos...

The List

Basic Programs for Animation Making

OUTSIDE OF GAME (Not a plugin!)-BlenderThe very basic thing needed. It'll be needed for all sorts of modding things unless you have fancy paid tools to do it with instead. Highly recommend learning it all in blender!Link: https://www.blender.org/download/-Text...

Video Guide on Customize+ Facial Scaling

General Plugins

Don't know how to sculpt? Don't want to open up blender? Poke at your character's face with C+ instead! This is great if you want to make minor edits to your character's facial structure. It additionally helps if you have an existing sculpt, but want to make s...

(TUTORIAL) How To Create a Custom Animation Mod in FFXIV Brio Style.

General Mod Creation

Hello, and welcome to my guide on how to create a Custom Animation in FFXIV as a mod, but with the similar knowledge you already have from Brio. If you know how to pose this will be a very simple thing to learn as we'll only be using the bare minimal.   NOT...

How to make a simple SFX replacement mod

General Mod Creation

This guide will teach you how to make a simple SFX replacement for any given skill.  Step 0: What you need There are three main things you will need to create a SFX mod. Firstly, you will need XIVLauncher for Dalamud and access to plugins. Secondly, you ...

Customize+ Edits Applied in Blender

3D Modeling

How to use a Blender Script to read your Customize+ edits! Something to know before you start! This method sadly makes you lose all bone parents, but not bone weights! so you will have to re-parent every bone manually. But I personally think that's much easi...

Chapter 1: Add-ons for Blender

MMD to FFXIV Guide Prologue: What you'll need

For this guide I am using Blender 3.3 LTS. You can view and install all Blender LTS here. If you have Blender already installed, here is a list of add ons you will need installed onto Blender: Auto Rig Pro (you’ll need to buy the full version) (Free) Mw...

Loading in the MMD Model

MMD to FFXIV Guide Chapter 2: Loading in MMD Model and Motion

Locate/open the MMD Tool menu and find the Scene set up section. Click on the Import button in the Model section. Find your MMD model. Before clicking the import model file, there a few settings that will need to adjusted. Scale - MMD models can come i...

Loading in MMD Motion

MMD to FFXIV Guide Chapter 2: Loading in MMD Model and Motion

With the MMD model loaded in, next is importing the motion onto the model. Select the skeleton of the MMD model. In Scene set up section , find the Motion section. Click on import button. Locate the MMD motion. Most MMD motions will ha...

Auto Rig Pro

MMD to FFXIV Guide Chapter 3.A: Retargeting with Auto Rig Pro

Import/Append FFXIV model If you are importing your own FFXIV model, make sure to remember the X and Y direction of the primary and secondary. This will be important later. If you are using the Blender file from the toolkit, here's how to append it to a ...

Mwni Retargeting

MMD to FFXIV Guide Chapter 3.B: Retargeting with Mwni

The process of retargeting with Mwni is very similar to chapter 3.A with some minor differences Look for Animation Retargeting section Select the FFXIV armature/skeleton and at the source field, select the eyedropper tool and select the MMD skeleton. Here...

XAT

MMD to FFXIV Guide Chapter 4: Importing Animation into XAT

In the Load/Save section, in the PAP path field, click on the paper icon to locate your base/clean .pap file. I have one included already in the animation toolkit folder. Then in the SKLB path, click on the paper icon to locate your base .sklb file of your ...