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Introduction
Hi, I’m Khara! I am an affiliate of the Bimbo Boudoir and I have been in love with vanilla upscaling since before I was even introduced to the Bimbo body. You have likely seen my vanilla upscales floating around on XMA. I wanted to write a text based guide ...
Important Note
This guide assumes you know the 101 basics from Zizi’s videos/any other “how to upscale” tutorial. This is not a tutorial meant for the bare basics of upscaling, but rather, a text guide for someone looking to do vanilla projects who likes to see how other peo...
Import/Material Setup
Import the vanilla item of choice into Blender. I’m using the Ravel Keeper’s Chestpiece of Casting for an example here - because this skirt has MANY parts and is very intricate. You may see that your textures immediately look weird. That’s normal for vanilla. ...
Fixing Unconventional Vanilla Parts
Opening the parts, you’ll notice that SE doesn’t always follow the 'traditional' modding convention of the skin being on Part 0.0. For example, this outfit, the skin is actually on 2.x. You can leave it like that or change it to whatever you want it to be - ju...
Separating by Loose Parts
Because I forgot I was making a guide, I started a different upscale in the time that passed between starting and completing this document. So we are moving to the Red Mage Level 100 Artifact Coat. If you are following along using the Ravel Keeper’s Chestpiece...
Fixing Backfaces
Turn those backfaces on (using Viewport Overlays > "Face Orientation") and in anything more complicated than a simple pair of underwear you’re gonna get…. EW. All of those backfaces are baked into the dress. This means that unless you get rid of them, every...
Situational Issues
These are some issues I have had when separating by loose parts, that I will fix as I come across them. These do not ALWAYS crop up in vanilla upscales, so you may never see them, but just in case! In the video of the red mage coat, I cover funny edges of ...
Subdividing
Once you’ve prepared the coat by removing backfaces,I find this part pretty easy and self-explanatory. Subdivision is the process of adding more polys to the mesh in order to make it smoother and easier to upscale. The downside is that the more polys you add t...
Merging By Distance
Up until now, unlike in a normal upscale, we haven’t really done any sort of merging by distance. Before now, the coat wasn’t really in a place where we could safely merge without destroying parts of the coat by joining together Forbidden Backfaces. But now th...
Marking as Sharp
After you’ve merged by distance, you’ll notice that a lot of edges will look distorted or particularly muddy in the shading viewport. There’s a few things we can do to try to fix this, but the one that will work the best is marking things as sharp at places wh...
Differences Between Modded Upscaling & Vanilla Upscaling
I AM NOT EXPLAINING THE PROCESS OF UPSCALING COMPLETELY. Please use Zizi’s guides or other text guides to learn how to upscale!(If you need a link, here is Zizi’s video guide: https://youtube.com/playlist?list=PL3e-oUmTt_uFFsf3mY46FNtUHGYW2_PAc&si=dUxmHDtQg...
Separating Parts & Re-Adding Backfaces
If you were using the Marking as Seam method above, now is the time to select the seams and rip. If you were using Material Changes, now’s the time to separate by material if you haven’t done so already. (If you have no idea what I'm talking about - go back up...
Oops! I deleted the shape keys!
If you for whatever reason deleted your shape keys at any point during the upscaling process, now is the time when you would create them anew in order to have gloves and boots work when you get it into game. If you choose to leave the shape keys OUT, you will ...
Import Notes
This is not a tutorial on textools, nor am I going to tell you how BEST to import. Suffice to say: import it how you would like to, be it via penumbra sync or directly into game files, a modpack, whatever. HOWEVER: Whatever you do, BEFORE you do anything e...
Vanilla-Specific Testing Issues
When testing in game, there are a few things I check that I don’t always check on modded outfits. In particular, if you read my Shape Keys section, you will know that I always test boots and gloves of a variety of lengths to ensure I’m happy with my shape keys...