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Attribute Reference Tables

This page is based off the "attribute reference table) in the textools reference doc by sel. This information has not been validated to have been changed in dawntrail, so while nothing on here whould have changed, it is possible that some information is outdated or missing.

Mesh parts in FF14 have many types of Attributes, and these determine when and what parts of a mesh should be hidden.
Every Mesh part (X.0, X.1, etc) Has it's own list of attributes that will change what is and is not hidden when the correct metadata is combined with it. for example a mesh part with the upper arm attribute will be hidden if the item is paired with long gloves.

This is especially important when replacing the mesh parts of one model with another's, or when you are making/altering a mesh that needs to hide certain parts. If the mesh part numbers are different, then unwanted parts may hide when something is equipped. If you ever have a mod where something goes invisible when another gear piece is worn (usually long gloves) then that means that an attribute was incorrectly placed on a mesh part. likewise, if a part of the mesh does not hide when the corresponding piece is worn (like long gloves) then that means that mesh part does not have the attribute set.

Some gear uses special "Variant Attributes" such as atr_tv_a. these attributes are special as they are not decided by what other gear you have on, but rather are decided by what item variant you have equipped. What variants hide/show what items is determined by thier IMC values, which can be found in the metadata editing tabs of your chosen mod editor. 

Variant attributes go from a to j (so atr_xv_b for example) with a total of 10 possible variant attributes per item, at the time of writing this. 

Other variant attributes may exist for other model types, but most other model types do not have IMC files, so they will not be gone over here.

Hats / Headgear (met)
atr_mv_x Head Variant Parts
atr_inr Gorget
Gloves (glv)
atr_gv_x Glove Variant Parts
atr_arm Glove
Hair (hir)
atr_hv_x Hair Variant Parts
atr_kam Scalp
Unusual/Strange
atr_hair Au Ra F Faces Only 
atr_sta Miqo'te Hair Only 
Common / Misc
atr_lod Excess Detail
atr_tlh Non-Tail Races Only
atr_tls Tail Races Only
atr_top Miqo'te Ears
Body (top)
atr_tv_x Body Variant Parts
atr_hij Wrist
atr_nek Neck
atr_ude Elbow
Legs (dwn)
atr_dv_x Leg Variant Parts
atr_hiz Knee
atr_kod Waist
atr_sne Shin
Accessories
atr_ev_x Earring (ear) Variant Parts
atr_nv_x Necklace (nek) Variant Parts
atr_wv_x Bracelets (wrs) Variant Parts
atr_rv_x Ring (rir/ril) Variant Parts
Connector Attributes
atr_cn_neck Neck Connector
atr_cn_wrist Wrist Connector
atr_cn_ankle Ankle Connector
atr_cn_waist Waist Connector
Face (fac)
atr_fv_x Face Variant Parts (Char Select)
atr_hig Facial Hair
atr_hrn Horns
atr_kao Face
atr_mim Ears
Weapons
atr_bv_x Other Variant Parts
atr_parts_x Weapon Specific Parts
atr_arrow Arrow
atr_ar1-3 Arrow in Quiver
atr_attach Gauss Barrel
Shoes (sho)
atr_sv_x Shoe Variant Parts
atr_leg Boot
atr_lpd Knee Pad
Monsters & Demihumans
atr_bv_x Other Variant Parts
atr_parts_x Monster Specific Parts
Extremely Rare / Unknown
atr_showhide Used on 2 Weapon Models
atr_blt Used on 3 Body Models
atr_eye_a
NPC head setting?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Unlisted model types have no unique attributes. Ex: Tail (til) and Ear (zir)