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Using Penumbra to Offset Weapons on Idle Stance + Shield as Buckler

Required Programs

Before you start, make sure you have the Penumbra plugin for Dalamud (as well as using XIVLauncher to run Dalamud).


Steps

Step 1

Make a new Mod, by pressing the + button. Enter a name, then press Enter.

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Step 2

You now have a new mod. Enable the mod (on your own character), then go to Advanced Editing.

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Step 3

In the Advanced Editing window, select Meta Manipulations, then click "0 Attachment Points (ATCH)"

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Step 4

In that tab, select the race and gender of your character (so you can see changes quickly), then click the weapon/tool that you want to edit (example will be using Gladiator/Paladin's Sword). Make sure the number next to the weapon is set to "1" which is the un-drawn state (if you pick "0" then it is the drawn state).

(If the weapon is not named, and only has three letters, refer to the ATCH Weapon Items Code List below)


ATCH Weapon Items Code List (Hips & Back Only) (up to patch 7.1)

Combat Jobs

Job Code Item
Paladin (Gladiator) swd Sword (hips)
  sld Shield (back)
Warrior (Marauder) 2ax Greataxe (back)
Dark Knight 2sw Greatsword (back)
Gunbreaker 2gb Gunblade (back)
Dragoon (Lancer) 2sp Spear (back)
Reaper 2km Scythe (back)
Monk (Pugilist) cls, clw Claw (hips)
Samurai 2kt Katana (hips)
  ksh Samurai Sheath (hips)
Ninja (Rogue) dgr Dagger (hips)
Viper bld, bld2 Twinfangs (back)
Bard (Archer) 2bw Bow (back)
  qvr Quiver (back)
Machinist 2gn Gun (back)
  bag Machinist Bag (hips)
Dancer chk Chakram (hips)
Black Mage, White Mage (Thaumaturge, Conjurer) 2st Greatstaff (back)
  stf Staff (hips) [single hand staffs, 1.0-2.0 content]
Summoner, Scholar (Arcanist) 2bk Book (hips)
Red Mage 2rp Rapier (hips)
  orb Red Mage Focus (hips)
Blue Mage rod Blue Mage Rod (hips)
Astrologian 2gl Globe (back)
  crd Astrologian Deck (hips)
Sage 2ff Nouliths (back)
Pictomancer brs Brush (back)
  plt Paint pad (hips)

Crafting Jobs

Job Code Position
Carpenter awo back
  saw hips
Blacksmith & Armorer hmm hips
  aar, abl back
Goldsmith agl back
  mlt hips
Leatherworker alt back
  fry hips
Weaver ase back
  tmb hips
Alchemist aai, aal back
  ali, alm hips
Culinarian aco back
  fry hips

Gathering Jobs

Job Code Position
Miner pic back
Botanist htc back
Fisher fsh back

Step 5

When ready, hit the + button next to that entry, then a new line will appear below. The values are now lit up and can be changed.

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Step 6

There are 8 things you can now change:

  • The first one is the parent bone, which means where the weapon is placed while in standing idle (in state 1). You would change this if you want to place the weapon somewhere else on your character's body in sheathed position (such as arm, back, etc), you will need to enter in the exact Bone name.
  • The three numbers to the right of that are X, Y, and Z coordinates of the weapon, relative to that bone.
  • The number below the parent bone is the size of the weapon in that state.
  • The three numbers to the right of the size button are the rotation of the weapon in an X, Y, and Z axis.

Step 7

Change one number, starting on the Offset X-Coordinate, and change value by 0.1 (for testing). Click Apply Changes, then back on the main Penumbra Window, at the bottom where it says Redraw, hit "All" or "Self."

Step 8

Your character should disappear, then reappear in a second or less. The weapon should now have moved a bit from default.

Step 9

With the Advanced Editing window still open, change that value(s) you change, as well as any other value, by repeating Step 8, until you are satisfied with that Weapon Offset.

Optional: Export as .pmp file

To save your edits as a .pmp file, go back to the main penumbra window, and under that mod you just made, click Edit Mod, change the Name, Author, Version, etc. and then click Export Mod. The file should save at the location when you hover over the Export Mod button.

image.pngStep 10

To change another weapon, go back to the first line under Attachment Points (not the one you changed, the one above it), change the Weapon to something else, then click the + button to add.


Shield as Buckler

For Paladins/Gladiators, if you want to change the shield to be a buckler change the following:

  • Change parent bone from j_buki_sebo_l to j_ude_b_l
  • I would recommend changing the size to half (example Au Ra Female: from "0.75" to "0.375")
  • Please see sheet for Offset and Rotation adjustments.
  • Use State 1 if you want to change idle, and State 0 for when weapon is drawn/fighting stance.

Notes

  • Not all races/gender will share the same exact values for 1 weapon, will need to adjust for each if planning to do all.
  • Hand collisions will occur on idle positions. Move the weapon again if it bothers you.
  • Using Change Pose can make some weapons look further out/in. I tested with the standard idle position (arms straight down).
  • If you use Customize+, you will need to adjust for that (load your C+ setting for your character before adjusting weapons). Apparently C+ also has weapon adjustment parameters, but was not working at the time of this writing.
  • Crafting main tools will either have a side hip tool or a back tool position. (If you need to test back tools, use Glamourer and switch to an Aesthete tools)
  • This guide is for adjusting weapon positions on the idle position. For drawn and everything else, I think you would need to adjust the other States (personally have not tried this).

Warning

WHEN A NEW PATCH THAT INTRODUCES A NEW JOB, YOU MAY HAVE TO START OVER, AS SAVED WORKSPACES OR ATCH FILES MAY NOT WORK! Loading an old file causes new weapons to disappear, as there were no values before the new patch with a new job. Unknown if this will change in future VFXEditor releases. Save numbers in a spreadsheet for easy access. (This was for the VFXEditor method, may not apply for this Penumbra method)


Thanks

Saenomaed: For teaching me this technique on adjusting weapons (the old VFXEditor method).


by Req Rider
ported to the Wiki By Stoia

last update 24.02.2025

ATCH Weapon Codes List

ATCH Weapon Items Code List

Paladin (Gladiator)
    swd -Sword (hips)
    sld -Shield (back)
Warrior (Marauder)
    2ax -Greataxe (back)
Dark Knight
    2sw -Greatsword (back)
Gunbreaker
    2gb -Gunblade (back)
Dragoon (Lancer)
    2sp -Spear (back)
Reaper
    2km -Scythe (back)
    ebz -Reaper Shroud (none)
Monk (Pugilist)
    cls, clw -Claw (hips)
    clg -Glove (none)
        Notes: I found cls may work rather than clw, like with tonfa weapons
Samurai
    2kt -Katana (hips)
    ksh -Samurai Sheath (hips)
Ninja (Rogue)
    dgr, (dge) -Dagger (hips)
    frg -Ninja Frog (none)
    rbt -Ninja Rabbit (none)
        Notes: dge may not affect daggers, have not found a use
Bard (Archer)
    2bw -Bow (back)
    qvr -Quiver (back)
    flt -Flute (none)
    hrp -Harp (none)
Machinist
    2gn -gun (back)
    bag -Machinist Bag (hips)
    msg -Machinist Shotgun (back)
    mwp -Machinist Cannon (back)
    gsl -Machinist Deployable (none)
    syl -Machinist Sniper (none)
        Notes: Shotgun and Cannon are normally deployed quickly, may not need to adjust these
Dancer
    chk -Chakram (hips)    
Black Mage, White Mage (Thaumaturge, Conjurer)
    2st -Greatstaff (back)
    stf -Staff (hips) [single hand staffs, 1.0, 2.0 content]
Summoner, Scholar (Archanist)
    2bk -Book (hips)
Red Mage
    2rp -Rapier (hips)
    orb -Red Mage Focus (hips)
Blue Mage
    rod -Blue Mage Rod (hips)
Astrologian
    2gl -Globe (back)
    crd -Astrologian Deck (hips)
Sage
    2ff -Nouliths (back)
Viper    
    bld, bld2 -Twinfangs (back)
Pictomancer
    brs -Brush (back)
    plt -Paint Pad (hips)

Carpenter
    awo (back)
    saw (hips)
    csl, csr (none)
Blacksmith
    hmm (hips)
Armorer
    aar, abl (back)
    hmm (hips)    
    ytk (none)
Goldsmith
    agl (back)
    mlt (hips)
    tbl, tgn (none)
Leatherworker
    alt (back)
    fry (hips)
    prf (none)
Weaver
    ase (back)
    tmb (hips)
    ndl, whl (none)
Alchemist
    aai, aal (back)
    ali, alm (hips)
    mrb, mrh (none)
Culinarian    
    aco (back)
    fry (hips)
    stv (none)

Miner
    pic (back)
Botanist
    htc (back)
    nph (none)
Fisher
    fsh (back)
    fha (none)
    sic (none)

Unknown:
    Hips -rap, gun, yt2, ytc
    Back -sht
    None -atr, avt, col, cor, cos, crr, drm, egp, elg, fcb, fch, fdr, fl2, fud, gdb, gdh, gdl, gdr, gdt, gdw, gsr, hel, let, lpr, nik, oum, pen, sxw, syr, syu, tcs, trm, trr, trw, vln, wng, ypd