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Chapter 1: Add-ons for Blender

MMD to FFXIV Guide Prologue: What you'll need

For this guide I am using Blender 3.3 LTS. You can view and install all Blender LTS here. If you have Blender already installed, here is a list of add ons you will need installed onto Blender: Auto Rig Pro (you’ll need to buy the full version) (Free) Mw...

Loading in the MMD Model

MMD to FFXIV Guide Chapter 2: Loading in MMD Model and Motion

Locate/open the MMD Tool menu and find the Scene set up section. Click on the Import button in the Model section. Find your MMD model. Before clicking the import model file, there a few settings that will need to adjusted. Scale - MMD models can come i...

Loading in MMD Motion

MMD to FFXIV Guide Chapter 2: Loading in MMD Model and Motion

With the MMD model loaded in, next is importing the motion onto the model. Select the skeleton of the MMD model. In Scene set up section , find the Motion section. Click on import button. Locate the MMD motion. Most MMD motions will ha...

Auto Rig Pro

MMD to FFXIV Guide Chapter 3.A: Retargeting with Auto Rig Pro

Import/Append FFXIV model If you are importing your own FFXIV model, make sure to remember the X and Y direction of the primary and secondary. This will be important later. If you are using the Blender file from the toolkit, here's how to append it to a ...

Mwni Retargeting

MMD to FFXIV Guide Chapter 3.B: Retargeting with Mwni

The process of retargeting with Mwni is very similar to chapter 3.A with some minor differences Look for Animation Retargeting section Select the FFXIV armature/skeleton and at the source field, select the eyedropper tool and select the MMD skeleton. Here...

XAT

MMD to FFXIV Guide Chapter 4: Importing Animation into XAT

In the Load/Save section, in the PAP path field, click on the paper icon to locate your base/clean .pap file. I have one included already in the animation toolkit folder. Then in the SKLB path, click on the paper icon to locate your base .sklb file of your ...

VFXEditor

MMD to FFXIV Guide Chapter 5.A : Importing .pap through VF...

Open VFX edit by using the command /vfxbeta Find the pap section and click on the pap button In the Loaded pap section, click on the magnifying glass. Here we’re importing our custom pap from XAT. Select the Paths section and in the Local path section, cl...

Textools

MMD to FFXIV Guide Chapter 5.B: Importing custom animation...

  Open TextTools and change system state to unsafe (or transaction on, I havent worked with transactions myself yet) Go to Tools > File operations > Import File Input the path for your emote. In this case the path for Gold Dance is ( for midlanders adjace...

How to Determine MMD Scale

MMD to FFXIV Guide Chapter 6 : Q&A, Physics , etc.

So say you're using a different MMD model and you don't know what scale to import it as.Import your FFXIV FBX model into the scene To make it easier on the eyes, I recommend importing the Primary Bone Axis to X axis and secondary bone axis to Y axis. Alterna...

Ear/Tail Physics

MMD to FFXIV Guide Chapter 6 : Q&A, Physics , etc.

Ear and tails are the easiest to implement! To demonstrate , I will be using Bone Dynamics Pro. You can use the free lite version (honestly what I use). With working with ear physics , you will essential double your work flow. If you want to include ear physi...

Skirt Physics

MMD to FFXIV Guide Chapter 6 : Q&A, Physics , etc.

If you have made it this far…. welcome to the pits of skirt physics hell (mostly joking). FFXIV skirt physics is a bit of a pain to deal with. To achieve flowy skirt physics like you see in MMD videos, you ideally need a lot of skirt bones to work with. MMD S...