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Bone list and Bone Scaling notes.

this has been adapted from the textools reference doc page of the same title, created by sel. this has not been fully updated for dawntrail, and some information IS missing or outdated. I will correct when I can.

As a note. this list is based off the old bone list. Dawntrail completely redid the entire face skeletons, but there is not a complete list of them yet, so they will be added later. do not use this list for facial bones. Furthermore this is a list of Vanilla bones. any extra bones added by a mod such as IVCS or skelomae will not be in this list, and cannot be manipulated or used unless said mod is installed and set up properly. 

Bones with <a-e> are multiple bones in sequence, such as sebo (spine) bones. Bones with <l/r> are left and right bones such as leg bones. bones with <f/b/s> are Front, Back, and Side bones, such as skirts. any bone with _ex in it's name is an Extra bone, and will only exist when the associated skeleton metadata is loaded. this is most commonly seen on hair, but has been used on gear on extremely rare occasions. 

Main Bones
Bone Name English Equivalent Notes
n_root Root (base bone)  
n_hara Center Of Mass/Belly  
n_throw ??? Attached to n_hara
j_kao Head/Face  
j_sebo_<a-c> Spine  
j_ude_<a-b>_<l/r> Arm  
n_hhiji_<l/r> Elbow  
n_hte_<l/r> Hand  
j_te_<l/r> Hand  
j_mune_<l/r> Breast Females only
j_kosi Hip/Lower Back Feet bones are bones d/e
j_asi_<a-e>_<l/r> Leg 6 Bones in total per <a-c> level
j_sk_<f/b/s>_<a-c>_<l/r> Skirt  
j_sako_<l/r> Collar  
n_hkata_l Shoulder  
j_kubi Neck  
j_ago Chin  
j_kami_<a-b> Hair (Ponytail)  
j_kami_f_<l/r> Bangs  
j_mimi_<l/r> Ears  
n_sippo_<a-e> Tail
Midlander M and Tail Races M/F Only (Miqo'te/Au Ra)
n_ear_<a-b>_<l/r> Earring Bones A is attachment point, B is hanging part
     
n_kataarmor_<l/r> Shoulder Pad  
n_hizasoubi_<l/r> Knee Pad  
n_hijisoubi_<l/r> Elbow Pad  
     
j_buki_kosi_<l/r> Sheathed Weapon(Hip)  
j_buki2_kosi_<l/r> Sheathed Weapon(Hip2)  
j_buki_sebo_<l/r> Sheathed Weapon(Back)  
n_buki_<l/r> Drawn Weapon  
n_buki_tate_<l/r> Drawn Shield  
     
j_oya_<a-b>_<l/r> Thumb  
j_hito_<a-b>_<l/r> Index Finger  
j_naka_<a-b>_<l/r> Middle Finger  
j_kusu_<a-b>_<l/r> Ring Finger  
j_ko_<a-b>_<l/r> Pinky Finger
Dawntrail Face Bones

As a note, not every bone can be manipulated or scaled outside of gpose, (such as with Customize+ for normal gameplay). furthermore, many of the facial bones are kindedriver or "Helper" bones, and are either not meant to be touched on thier own, or are meant to provide small adjustments after moving the main bone. If you are not posing an old NPC head, you should only use the face bones listed here, and not the ones in the above chart. 

An example of gpose only bones is eyeprm and irisprm bones. These bones will only ever work in gpose and in cutscenes, and trying to alter them in a non-gpose only setting such as customize+ will cause these bones to immediately revert when leaving gpose. Do not use these for scaling outside of screenshots. This is not fixable and is a game limitation. if you want to dialate or contract your pupils for out of gpose, you will need to look into eye mods































































































Bone scaling notes

Many in-game models share the same model, but scale the bones to fit the body shape they want. this is a list of known and confirmed scaling values that match up correctly with the in-game versions.

These are meant to be used with posing tools/plugins, with Customize+, or when testing your models in a modeling software to ensure that things don't clip at larger bust scalings. 

At this time there is only bust scalings, but we will be happy to add other scalings as people find them. Keep in mind that not all gear pieces are weighted equally to the breast bones. many newer gear pieces are weighted to 50% breast influence instead of 100%. For these you may need to go up another percentage category to have the same effect as your racial starter gear or nude. 

 

Bust sizes- Apply to Mune_l and _r
Slider Percentage

Y
Z
0% 
0.92
0.816
0.80
50%
1
1
1
100%
1.08
1.184
1.20
150%
1.16
1.368
1.40
200%
1.24
1.552
1.60
250%
1.32
1.736
1.80
300%
1.40
1.92
2

As a note, these same values will work in a 3d modeling software like blender or 3ds max. for 3ds max, move the decimal point back 2 spaces.