Bone list and Bone Scaling notes. this has been adapted from the textools reference doc page of the same title, created by sel. this has not been fully updated for dawntrail, and some information IS missing or outdated. I will correct when I can. As a note. this list is based off the old bone list. Dawntrail completely redid the entire face skeletons, so please use the face bones specific list for all DT updated heads. The First three tables are a list of Vanilla bones.  Bones with are multiple bones in sequence, such as sebo (spine) bones. Bones with are left and right bones such as leg bones. bones with are Front, Back, and Side bones, such as skirts. any bone with _ex in it's name is an Extra bone, and will only exist when the associated skeleton metadata is loaded. This is most commonly seen on hair, but has been used on gear on extremely rare occasions.  Main Bones (Vanilla) Bone Name English Equivalent Notes n_root Root (base bone) This is in the same spot as the character's hitbox (for players) n_hara Center Of Mass/Belly   n_throw ??? Attached to n_hara j_kao Head/Face   j_sebo_ Spine/Cervical   j_ude__ Arm   n_hhiji_ Elbow   n_hte_ Wrist   j_te_ Hand   j_mune_ Breast CC Females only j_kosi Hip/Lower Back/Waist Feet bones are bones d/e j_asi__ Leg 6 Bones in total per level j_sk___ Skirt   j_sako_ Collar/Clavicle   n_hkata_l Shoulder   j_kubi Neck   j_ago (Pre-DT) Chin/Jaw   j_kami_ Hair (Ponytail) Not all hairs will have this bone, some may be using _ex bones j_kami_f_ Bangs Not all hairs will have this bone, some may be using _ex bones j_mimi_ Ears Only races with animated ears or slider ears (not viera) (can be added to others via skeleton mods) j_zera__ Viera ears (type A) Viera specific ears. A is the base, B is the tip j_zerb__ Viera ears (type B) Viera specific ears. A is the base, B is the tip j_zerc__ Viera ears (type C) Viera specific ears. A is the base, B is the tip j_zerd__ Viera ears (type D) Viera specific ears. A is the base, B is the tip n_sippo_ Tail Midlander M and Tail Races M/F Only (Miqo/Au Ra/Hroth)  (can be added to others via skeleton mods) n_ear__ Earring Bones A is attachment point, B is hanging part       n_kataarmor_ Shoulder Pad (Gear Specific) n_hizasoubi_ Knee Pad (Gear Specific) n_hijisoubi_ Elbow Pad (Gear Specific)       j_buki_kosi_ Sheathed Weapon(Hip) (Gear Specific) j_buki2_kosi_ Sheathed Weapon(Hip2) (Gear Specific) j_buki_sebo_ Sheathed Weapon(Back) (Gear Specific) n_buki_ Drawn Weapon/Handheld Item Located in center of hand n_buki_tate_ Drawn Shield       j_oya__ Thumb   j_hito__ Index Finger   j_naka__ Middle Finger   j_kusu__ Ring Finger   j_ko__ Pinky Finger Dawntrail Face Bones As a note, not every bone can be manipulated or scaled outside of gpose, (such as with Customize+ for normal gameplay). furthermore, many of the facial bones are kindedriver or "Helper" bones, and are either not meant to be touched on thier own, or are meant to provide small adjustments after moving the main bone. If you are not posing an old NPC head, you should only use the face bones listed here, and not the ones in the above chart.  Some bones are labeled GPOSE ONLY bones. These bones will only ever work in gpose and in cutscenes, and trying to alter them in a non-gpose only setting such as customize+ will cause these bones to immediately revert when leaving gpose. Do not use these for scaling outside of screenshots. This is not fixable and is a game limitation. if you want to dialate or contract your pupils for out of gpose, you will need to look into eye mods Bone Name/Category English Equivalent Notes Mouth (Lips has 20 Bones as of Dawntrail) j_f_umlip_<01-02>_ Upper Outer Lip (not corners) 01 is the lipline set, 02 is the opening set j_f_ulip_<01-02>_ Upper Center Lip 01 is the lipline set, 02 is the opening set j_f_uslip_ Upper Lip Corners j_f_dmlip_<01-02>_ Lower Outer Lip (not corners) 01 is the lipline set, 02 is the opening set j_f_dlip_<01-02>_ Lower Center Lip 01 is the lipline set, 02 is the opening set j_f_dslip_ Lower Lip Corners j_f_bero_<01-03> Tounge Parented to Jaw (F_ago) j_f_ago (DT) Jaw j_f_dago (DT) Lower Jaw/ Chin j_f_hagukiup Upper Teeth j_f_hagukidn Lower Teeth j_f_hige_ Whiskers  Hrothgar Only Eye Area j_f_mabup_01_ Upper Center Eyelid I don't know why they're numbered AND labeled j_f_mabup_02out_ Upper Outer corner Eyelid I don't know why they're numbered AND labeled j_f_mabup_03in_ Upper Inner corner Eyelid I don't know why they're numbered AND labeled j_f_mabdn_01_ Lower Center Eyelid I don't know why they're numbered AND labeled j_f_mabdn_02out_ Lower Outer corner Eyelid I don't know why they're numbered AND labeled j_f_mabdn_03in_ Lower Inner corner Eyelid I don't know why they're numbered AND labeled j_f_mayu_ Outer Eyebrow j_f_mmayu_ Inner Eyebrow j_f_miken_<01-02>_ Brow Ridge 02 is the innermost one j_f_eye_ Eyeball Cannot be scaled (linked by default in Anam) j_f_mab_ Eye Socket j_f_eyepuru _ Eyeball 2 Can be scaled (not linked by default in Anam) (gpose only?) j_f_irisprm_ Iris (2) GPOSE SCALE ONLY values >1 Contract the Iris, <1 Enlarges the iris j_f_eyeprm_01_ Iris (3) GPOSE SCALE ONLY values >1 Enlarge the Iris, <1 Contracts the iris Nose j_f_uhana Nose Bridge j_f_hana _ Nostril j_f_dmiken_ Glabella  This is the part of the nose ridge directly between your eyes Cheeks j_f_hoho_ Cheek (main) This is where your cheekbone is/where you would put blush j_f_dhoho_ Outer Cheek This is closer to your ear j_f_shoho_ Middle Cheek Under your cheekbone, closer to your lips j_f_dmemoto_ Inner Cheek Almost in-line with your nose bridge. where the cheek meets your eyebags Other Vanilla bones This is a table of other VANILLA (unmodded) bones that didn't neatly fit in any other category. This also includes bones in Anamnesis' bone list that do not appear on DT updated heads, and are assumed to be Pre-DT fave bones. these bones will be marked.  As a note, there are Many more bones than here, but most of the bones not listed are _ex bones, these are "extra" bones that are not always present. EX bones are generally only seen on hair, but in rare occasions may be present on gear. Gear EX bones will be listed WITH THE EXCEPTION of the longer wedding veil's EX bones because there are TOO MANY. These bones are also only present on the longer version of the wedding veil which is normally only active when inside the sanctum of eternal bonding.  This chart will not list the sage or reaper scythe bones, as there are multiple sets per weapon type, and it's too much work for me to check all of them manually. Sorry. The EX section of this chart IS incomplete, and likely always will be. This chart will not include Hair or Weapon EX bones, as there are too many, and they are being added too often.  Bone Name/Category English Equivalent Notes Non-EX hair j_kami_ Hair (back) Most hairs longer than a bob will use these, but not always.  j_kami_f _ Hair front (bangs) Most hairs with bangs/front fringe will use these, but not always.  Non-DT/Other Face j_f_dmab_ Eyelid Lower Could not find on DT Player Head j_f_hana Nose Could not find on DT Player Head j_f_lip_ Lips Could not find on DT Player Head j_f_uago Upper lip A Could not find on DT Player Head j_f_ulip Upper Lip B Could not find on DT Player Head n_f_lip_ Lips Could not find on DT Player Head n_f_ulip_ Upper Lips Could not find on DT Player Head j_f_dlip Lower Lips Could not find on DT Player Head j_f_memoto (nose) Bridge Could not find on DT Player Head j_f_miken_ Brow Could not find on DT Player Head j_f_umab_ Upper Eyelid Could not find on DT Player Head j_f_face Face Could not find on DT Player Head Gear-Specific Other (incl. Gear EX) mh_n_hara Main Hand oh_n_hara Offhand mh_n_root Mainhand Root oh_n_root Offhand Root j_ex_met_va Visor (A) j_ex_met_vb Visor (B) j_ex_top_ Phoenix Riser Top Tails C and D are parented and A and B are parented j_ex_top__ (Kimono) Sleeve Bones Far eastern schoolgirl's Hakama and Yotsuyu's Kimono j_ex_met_ Slime Jiggle King Slime Crown Modded Bones This is a list of bones that ARE NOT PRESENT in vanilla skeletons. These bones will ONLY exist if you have the accompanying extra skeleton mod, and have it set up properly AND a mesh rigged to these bones. Most of these bones were created for the purposes of NSFW animations or physics, rather than posing or scaling. That said, with some work, they can be used for those purposes. All IVCS1 bones are included In Other newer body skeletons such as IVCS2, YAS, and Skelomae for the sake of compatability. For other compatability questions between newer skeletons, Please check your preferred skeleton's documentation.  Because of the nature of modded skeletons, and the fact that these are not only capable of changing at any time; but also can be added to by anyone. This WILL NOT be a complete list. This list will only contain the basic bones used by most body mods. THERE WILL BE BONES AND SKELETON MODS MISSING FROM THIS LIST. THAT IS INEVITABLE.  This will NOT include any "exotic" bones or modded bones made for one specific gear/face/whatever mod, as it's again, more effort than it's worth for me alone to keep up with.  Bone Name/Category English Equivalent Skeleton Notes Genitals iv_ochinko_ Penis Shaft IVCS 1 Yes, there are really 6 of them. Erect Penises only. iv_kougan_ Scrotum/Balls IVCS1 iv_omanko Vagina IVCS1 iv_inshin_ Labia IVCS1 If you don't know what this is, please google it iv_kurrito Clitoris IVCS1 It's easy to find now! iv_koumon Anus/Butthole IVCS1 The actual hole iv_koumon_ Anus/Butthole B IVCS1 To like. Open it/stretch it. Main body Body parts iv_nitoukin_ Biceps IVCS1 For muscles/flexing iv_c_mune_ Breast B IVCS1 For breast animation/physics and CC male models iv_shiri_ Buttcheeks IVCS1 iv_fukubu_phys (Upper) Belly IVCS2 was made for physics but can be scaled ya_fukubu_phys (Lower) Belly YAS was made for physics but can be scaled iv_daitai_phys_ (Back) Thigh IVCS2 was made for physics but can be scaled ya_daitai_phys_ (Front) Thigh YAS was made for physics but can be scaled ya_shiri_phys_ Lower Buttcheeks YAS You could scale this but it's mainly only for physics Hands iv_hito_c_ Index/Pointer (Finger) IVCS1 iv_naka_c_ Middle (Finger) IVCS1 iv_kusu_c_ Ring (Finger) IVCS1 iv_ko_c_ Pinky (Finger) IVCS1 Feet iv_asi_oya__ Big Toe IVCS1 iv_asi_hito__ Index Toe IVCS1 iv_asi_naka__ Middle Toe IVCS1 iv_asi_kusu__ Fore Toe IVCS1 iv_asi_ko__ Pinky Toe IVCS1 Bone scaling notes Many in-game models share the same model, but scale the bones to fit the body shape they want. this is a list of known and confirmed scaling values that match up correctly with the in-game versions. These are meant to be used with posing tools/plugins, with Customize+, or when testing your models in a modeling software to ensure that things don't clip at larger bust scalings.  At this time there is only bust scalings, but we will be happy to add other scalings as people find them. Keep in mind that not all gear pieces are weighted equally to the breast bones. Many newer gear pieces are weighted to 50% breast influence instead of 100%. For these you may need to go up another percentage category to have the same effect as your racial starter gear or nude.  Bust sizes (Middie F)- Apply to Mune_l and _r Slider Percentage X  Y Z 0%  0.92 0.816 0.80 50% 1 1 1 100% 1.08 1.184 1.20 150% 1.16 1.368 1.40 200% 1.24 1.552 1.60 250% 1.32 1.736 1.80 300% 1.40 1.92 2 As a note, these same values will work in a 3d modeling software like blender or 3ds max. for 3ds max, move the decimal point back 2 spaces. All races have racial scaling applied to them, these values are accurate for Middie F, but some races such as viera/roe and Au Ra may have slightly different values due to thier racial scaling. This chart is meant as a rough guide.