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Bone list and Bone Scaling notes.

this has been adapted from the textools reference doc page of the same title, created by sel. this has not been fully updated for dawntrail, and some information IS missing or outdated. I will correct when I can.

As a note. this list is based off the old bone list. Dawntrail completely redid the entire face skeletons, but there is not a complete list of them yet, so they will be added later. Do notplease use thisthe face bones specific list for facialall bones.DT Furthermoreupdated thisheads. isThe First three tables are a list of Vanilla bones. any extra bones added by a mod such as IVCS, YAS or Skelomae will not be in this list, and cannot be manipulated or used unless said mod is installed and set up properly. 

Bones with <a-e> are multiple bones in sequence, such as sebo (spine) bones. Bones with <l/r> are left and right bones such as leg bones. bones with <f/b/s> are Front, Back, and Side bones, such as skirts. any bone with _ex in it's name is an Extra bone, and will only exist when the associated skeleton metadata is loaded. thisThis is most commonly seen on hair, but has been used on gear on extremely rare occasions. 

Main Bones (Vanilla)
Bone Name English Equivalent Notes
n_root Root (base bone) This is in the same spot as the character's hitbox (for players)
n_hara Center Of Mass/Belly  
n_throw ??? Attached to n_hara
j_kao Head/Face  
j_sebo_<a-c> SpineSpine/Cervical  
j_ude_<a-b>_<l/r> Arm  
n_hhiji_<l/r> Elbow  
n_hte_<l/r> HandWrist  
j_te_<l/r> Hand  
j_mune_<l/r> Breast CC Females only
j_kosi Hip/Lower BackBack/Waist Feet bones are bones d/e
j_asi_<a-e>_<l/r> Leg 6 Bones in total per <a-c> level
j_sk_<f/b/s>_<a-c>_<l/r> Skirt  
j_sako_<l/r> CollarCollar/Clavicle  
n_hkata_l Shoulder  
j_kubi Neck  
j_ago Chin(Pre-DT) Chin/Jaw  
j_kami_<a-b> Hair (Ponytail) Not all hairs will have this bone, some may be using _ex bones
j_kami_f_<l/r> Bangs Not all hairs will have this bone, some may be using _ex bones
j_mimi_<l/r> Ears Only races with animated ears or slider ears (not viera) (can be added to others via skeleton mods)
j_zera_<a-b>_<l/r>Viera ears (type A)Viera specific ears. A is the base, B is the tip
j_zerb_<a-b>_<l/r>Viera ears (type B)Viera specific ears. A is the base, B is the tip
j_zerc_<a-b>_<l/r>Viera ears (type C)Viera specific ears. A is the base, B is the tip
j_zerd_<a-b>_<l/r>Viera ears (type D)Viera specific ears. A is the base, B is the tip
n_sippo_<a-e> Tail
Midlander M and Tail Races M/F Only (Miqo'te/Miqo/Au Ra/Hrothgar))Hroth)
 (can be added to others via skeleton mods)
n_ear_<a-b>_<l/r> Earring Bones A is attachment point, B is hanging part
     
n_kataarmor_<l/r> Shoulder Pad (Gear Specific)
n_hizasoubi_<l/r> Knee Pad (Gear Specific)
n_hijisoubi_<l/r> Elbow Pad (Gear Specific)
     
j_buki_kosi_<l/r> Sheathed Weapon(Hip) (Gear Specific)
j_buki2_kosi_<l/r> Sheathed Weapon(Hip2) (Gear Specific)
j_buki_sebo_<l/r> Sheathed Weapon(Back) (Gear Specific)
n_buki_<l/r> Drawn WeaponWeapon/Handheld Item Located in center of hand
n_buki_tate_<l/r> Drawn Shield  
     
j_oya_<a-b>_<l/r> Thumb  
j_hito_<a-b>_<l/r> Index Finger  
j_naka_<a-b>_<l/r> Middle Finger  
j_kusu_<a-b>_<l/r> Ring Finger  
j_ko_<a-b>_<l/r> Pinky Finger
Dawntrail Face Bones

As a note, not every bone can be manipulated or scaled outside of gpose, (such as with Customize+ for normal gameplay). furthermore, many of the facial bones are kindedriver or "Helper" bones, and are either not meant to be touched on thier own, or are meant to provide small adjustments after moving the main bone. If you are not posing an old NPC head, you should only use the face bones listed here, and not the ones in the above chart. 

An example of gpose onlySome bones isare eyeprmlabeled andGPOSE irisprmONLY bones. These bones will only ever work in gpose and in cutscenes, and trying to alter them in a non-gpose only setting such as customize+ will cause these bones to immediately revert when leaving gpose. Do not use these for scaling outside of screenshots. This is not fixable and is a game limitation. if you want to dialate or contract your pupils for out of gpose, you will need to look into eye mods

Bone Name/CategoryEnglish EquivalentNotes
Mouth
(Lips has 20 Bones as of Dawntrail)
j_f_umlip_<01-02>_<l/r>Upper Outer Lip (not corners)01 is the lipline set, 02 is the opening set
j_f_ulip_<01-02>_<l/r>Upper Center Lip01 is the lipline set, 02 is the opening set
j_f_uslip_<l/r>Upper Lip Corners
j_f_dmlip_<01-02>_<l/r>Lower Outer Lip (not corners)01 is the lipline set, 02 is the opening set
j_f_dlip_<01-02>_<l/r>Lower Center Lip01 is the lipline set, 02 is the opening set
j_f_dslip_<l/r>Lower Lip Corners




j_f_bero_<01-03>
ToungeParented to Jaw (F_ago)
j_f_ago(DT) Jaw
j_f_dago(DT) Lower Jaw/ Chin
j_f_hagukiupUpper Teeth
j_f_hagukidnLower Teeth
j_f_hige_<l/r>Whiskers Hrothgar Only




Eye Area


j_f_mabup_01_<l/r>Upper Center EyelidI don't know why they're numbered AND labeled
j_f_mabup_02out_<l/r>Upper Outer corner EyelidI don't know why they're numbered AND labeled
j_f_mabup_03in_<l/r>Upper Inner corner EyelidI don't know why they're numbered AND labeled
j_f_mabdn_01_<l/r>Lower Center EyelidI don't know why they're numbered AND labeled
j_f_mabdn_02out_<l/r>Lower Outer corner EyelidI don't know why they're numbered AND labeled
j_f_mabdn_03in_<l/r>Lower Inner corner EyelidI don't know why they're numbered AND labeled




j_f_mayu_<l/r>
Outer Eyebrow
j_f_mmayu_<l/r>Inner Eyebrow
j_f_miken_<01-02>_<l/r>Brow Ridge02 is the innermost one



j_f_eye_<l/r>EyeballCannot be scaled (linked by default in Anam)
j_f_mab_<l/r>Eye Socket
j_f_eyepuru_<l/r>Eyeball 2Can be scaled (not linked by default in Anam) (gpose only?)
j_f_irisprm_<l/r>Iris (2) GPOSE SCALE ONLYvalues >1 Contract the Iris, <1 Enlarges the iris
j_f_eyeprm_01_<l/r>Iris (3) GPOSE SCALE ONLYvalues >1 Enlarge the Iris, <1 Contracts the iris
Nose

j_f_uhanaNose Bridge
j_f_hana_<l/r>Nostril
j_f_dmiken_<l/r>Glabella This is the part of the nose ridge directly between your eyes
Cheeks

j_f_hoho_<l/r>Cheek (main)This is where your cheekbone is/where you would put blush
j_f_dhoho_<l/r>Outer CheekThis is closer to your ear
j_f_shoho_<l/r>Middle CheekUnder your cheekbone, closer to your lips
j_f_dmemoto_<l/r>Inner CheekAlmost in-line with your nose bridge. where the cheek meets your eyebags
Other Vanilla bones

This is a table of other VANILLA (unmodded) bones that didn't neatly fit in any other category. This also includes bones in Anamnesis' bone list that do not appear on DT updated heads, and are assumed to be Pre-DT fave bones. these bones will be marked. 

As a note, there are Many more bones than here, but most of the bones not listed are _ex bones, these are "extra" bones that are not always present. EX bones are generally only seen on hair, but in rare occasions may be present on gear. Gear EX bones will be listed WITH THE EXCEPTION of the longer wedding veil's EX bones because there are TOO MANY. These bones are also only present on the longer version of the wedding veil which is normally only active when inside the sanctum of eternal bonding. 

This chart will not list the sage or reaper scythe bones, as there are multiple sets per weapon type, and it's too much work for me to check all of them manually. Sorry.

The EX section of this chart IS incomplete, and likely always will be. This chart will not include Hair or Weapon EX bones, as there are too many, and they are being added too often. 

Bone Name/CategoryEnglish EquivalentNotes
Non-EX hair

j_kami_<a-b>Hair (back)Most hairs longer than a bob will use these, but not always. 
j_kami_f_<l/r>Hair front (bangs)Most hairs with bangs/front fringe will use these, but not always. 
Non-DT/Other Face

j_f_dmab_<l/r>Eyelid LowerCould not find on DT Player Head
j_f_hanaNoseCould not find on DT Player Head
j_f_lip_<l/r>LipsCould not find on DT Player Head
j_f_uagoUpper lip ACould not find on DT Player Head
j_f_ulipUpper Lip BCould not find on DT Player Head
n_f_lip_<l/r>LipsCould not find on DT Player Head
n_f_ulip_<l/r>Upper LipsCould not find on DT Player Head
j_f_dlipLower LipsCould not find on DT Player Head
j_f_memoto(nose) BridgeCould not find on DT Player Head
j_f_miken_<l/r>BrowCould not find on DT Player Head
j_f_umab_<l/r>Upper EyelidCould not find on DT Player Head
j_f_faceFaceCould not find on DT Player Head
Gear-Specific Other (incl. Gear EX)

mh_n_haraMain Hand
oh_n_haraOffhand
mh_n_rootMainhand Root
oh_n_rootOffhand Root
j_ex_met_vaVisor (A)
j_ex_met_vbVisor (B)
j_ex_top_<a-d>Phoenix Riser Top TailsC and D are parented and A and B are parented
j_ex_top_<a-b>_<l/r>(Kimono) Sleeve BonesFar eastern schoolgirl's Hakama and Yotsuyu's Kimono
j_ex_met_<a-b>Slime JiggleKing Slime Crown
Modded Bones

This is a list of bones that ARE NOT PRESENT in vanilla skeletons. These bones will ONLY exist if you have the accompanying extra skeleton mod, and have it set up properly AND a mesh rigged to these bones. Most of these bones were created for the purposes of NSFW animations or physics, rather than posing or scaling. That said, with some work, they can be used for those purposes. All IVCS1 bones are included In Other newer body skeletons such as IVCS2, YAS, and Skelomae for the sake of compatability. For other compatability questions between newer skeletons, Please check your preferred skeleton's documentation. 

Because of the nature of modded skeletons, and the fact that these are not only capable of changing at any time; but also can be added to by anyone. This WILL NOT be a complete list. This list will only contain the basic bones used by most body mods. THERE WILL BE BONES AND SKELETON MODS MISSING FROM THIS LIST. THAT IS INEVITABLE. 
This will NOT include any "exotic" bones or modded bones made for one specific gear/face/whatever mod, as it's again, more effort than it's worth for me alone to keep up with. 

Bone Name/CategoryEnglish EquivalentSkeletonNotes
Genitals



iv_ochinko_<a-f>

Penis Shaft
IVCS 1Yes, there are really 6 of them. Erect Penises only.
iv_kougan_<l/r>Scrotum/BallsIVCS1
iv_omankoVaginaIVCS1
iv_inshin_<l/r>LabiaIVCS1If you don't know what this is, please google it
iv_kurritoClitorisIVCS1It's easy to find now!
iv_koumonAnus/ButtholeIVCS1The actual hole
iv_koumon_<l/r>Anus/Butthole BIVCS1To like. Open it/stretch it.
Main body Body parts



iv_nitoukin_<l/r>

Biceps
IVCS1For muscles/flexing
iv_c_mune_<l/r>Breast BIVCS1For breast animation/physics and CC male models
iv_shiri_<l/r>ButtcheeksIVCS1
iv_fukubu_phys(Upper) BellyIVCS2was made for physics but can be scaled
ya_fukubu_phys(Lower) BellyYASwas made for physics but can be scaled
iv_daitai_phys_<l/r>(Back) ThighIVCS2was made for physics but can be scaled
ya_daitai_phys_<l/r>(Front) ThighYASwas made for physics but can be scaled
ya_shiri_phys_<l/r>Lower ButtcheeksYASYou could scale this but it's mainly only for physics
Hands



iv_hito_c_<l/r>

Index/Pointer (Finger)
IVCS1
iv_naka_c_<l/r>Middle (Finger)IVCS1
iv_kusu_c_<l/r>Ring (Finger)IVCS1
iv_ko_c_<l/r>Pinky (Finger)IVCS1
Feet



iv_asi_oya_<a-b>_<l/r>

Big Toe
IVCS1

iv_asi_hito_<a-b>_<l/r>

Index Toe
IVCS1

iv_asi_naka_<a-b>_<l/r>

Middle Toe
IVCS1

iv_asi_kusu_<a-b>_<l/r>

Fore Toe
IVCS1

iv_asi_ko_<a-b>_<l/r>

Pinky Toe






























IVCS1


Bone scaling notes

Many in-game models share the same model, but scale the bones to fit the body shape they want. this is a list of known and confirmed scaling values that match up correctly with the in-game versions.

These are meant to be used with posing tools/plugins, with Customize+, or when testing your models in a modeling software to ensure that things don't clip at larger bust scalings. 

At this time there is only bust scalings, but we will be happy to add other scalings as people find them. Keep in mind that not all gear pieces are weighted equally to the breast bones. manyMany newer gear pieces are weighted to 50% breast influence instead of 100%. For these you may need to go up another percentage category to have the same effect as your racial starter gear or nude. 

Bust sizes-sizes (Middie F)- Apply to Mune_l and _r
Slider Percentage

Y
Z
0% 
0.92
0.816
0.80
50%
1
1
1
100%
1.08
1.184
1.20
150%
1.16
1.368
1.40
200%
1.24
1.552
1.60
250%
1.32
1.736
1.80
300%
1.40
1.92
2

As a note, these same values will work in a 3d modeling software like blender or 3ds max. for 3ds max, move the decimal point back 2 spaces.

All races have racial scaling applied to them, these values are accurate for Middie F, but some races such as viera/roe and Au Ra may have slightly different values due to thier racial scaling. This chart is meant as a rough guide.