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Attribute Reference Tables

This page is based off the "attribute reference table) in the textools reference doc by sel. This information has not been validated to have been changed in dawntrail, so while nothing on here whould have changed, it is possible that some information is outdated or missing.

Mesh parts in FF14 have many types of Attributes, and these determine when and what parts of a mesh should be hidden.
Every Mesh part (X.0, X.1, etc) Has it's own list of attributes that will change what is and is not hidden when the correct metadata is combined with it. for example a mesh part with the upper arm attribute will be hidden if the item is paired with long gloves.

This is especially important when replacing the mesh parts of one model with another's, or when you are making/altering a mesh that needs to hide certain parts. If the mesh part numbers are different, then unwanted parts may hide when something is equipped. If you ever have a mod where something goes invisible when another gear piece is worn (usually long gloves) then that means that an attribute was incorrectly placed on a mesh part. likewise, if a part of the mesh does not hide when the corresponding piece is worn (like long gloves) then that means that mesh part does not have the attribute set.

Some gear uses special "Variant Attributes" such as atr_tv_a. these attributes are special as they are not decided by what other gear you have on, but rather are decided by what item variant you have equipped. What variants hide/show what items is determined by thier IMC values, which can be found in the metadata editing tabs of your chosen mod editor. 

Variant attributes go from a to j (so atr_xv_b for example) with a total of 10 possible variant attributes per item, at the time of writing this. 

Other variant attributes may exist for other model types, but most other model types do not have IMC files, so they will not be gone over here.

Hats / Headgear (met)
atr_mv_xHead Variant Parts
atr_inrGorget
Gloves (glv)
atr_gv_xGlove Variant Parts
atr_armGlove
Hair (hir)
atr_hv_xHair Variant Parts
atr_kamScalp
Unusual/Strange
atr_hairAu Ra F Faces Only 
atr_staMiqo'te Hair Only 
Common / Misc
atr_lodExcess Detail
atr_tlhNon-Tail Races Only
atr_tlsTail Races Only
atr_topMiqo'te Ears
Body (top)
atr_tv_xBody Variant Parts
atr_hijWrist
atr_nekNeck
atr_udeElbow
Legs (dwn)
atr_dv_xLeg Variant Parts
atr_hizKnee
atr_kodWaist
atr_sneShin
Accessories
atr_ev_xEarring (ear) Variant Parts
atr_nv_xNecklace (nek) Variant Parts
atr_wv_xBracelets (wrs) Variant Parts
atr_rv_xRing (rir/ril) Variant Parts
Connector Attributes
atr_cn_neckNeck Connector
atr_cn_wristWrist Connector
atr_cn_ankleAnkle Connector
atr_cn_waistWaist Connector
Face (fac)
atr_fv_xFace Variant Parts (Char Select)
atr_higFacial Hair
atr_hrnHorns
atr_kaoFace
atr_mimEars
Weapons
atr_bv_xOther Variant Parts
atr_parts_xWeapon Specific Parts
atr_arrowArrow
atr_ar1-3Arrow in Quiver
atr_attachGauss Barrel
Shoes (sho)
atr_sv_xShoe Variant Parts
atr_legBoot
atr_lpdKnee Pad
Monsters & Demihumans
atr_bv_xOther Variant Parts
atr_parts_xMonster Specific Parts
Extremely Rare / Unknown
atr_showhideUsed on 2 Weapon Models
atr_bltUsed on 3 Body Models
atr_eye_a
NPC head setting?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Unlisted model types have no unique attributes. Ex: Tail (til) and Ear (zir)