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Import/Material Setup

Import the vanilla item of choice into Blender. I’m using the Ravel Keeper’s Chestpiece of Casting for an example here - because this skirt has MANY parts and is very intricate. You may see that your textures immediately look weird. That’s normal for vanilla. I don’t really understand why SE sets up their items the way they do, but they do. We’ll fix it!

 

image42.png image13.png

 

Go do your Properties column or tab - this is the tab that contains all of your vertex groups, materials, armature etc. You want to click on the button that looks like a circle with two black and two white parts in it. (marked on picture as 1)

 

My new blender layout is aggressively pink, so it may be hard to see, but here it is on mine, at the bottom.

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From there: go to Settings and Viewport Display, and change Alpha Blend to Alpha Hashed. This will fix the strange shapes and backface collision issues that you have on the original. (marked on picture as 2)

 

Some people click “Backface Culling” in settings but I personally don’t. I like to see where the backfaces are on my outfit, so I can figure out if I need to remove them or leave them alone. That is a personal preference, and one I urge you to play with.

 

At this point I import a second copy of the vanilla item I’m working on and keep it in a collection labeled “backup.” This is important because sometimes I mess up. Additionally, this can be useful if you ever have a problem with the model’s normals, as you can copy data from the backup.