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XAT
- In the Load/Save section, in the PAP path field, click on the paper icon to locate your base/clean .pap file. I have one included already in the animation toolkit folder.
- Then in the SKLB path, click on the paper icon to locate your base .sklb file of your race and/or gender. Though for this tutorial, we’ll be using midlander M skeleton (also provided in the tool kit).
- After the pap and sklb are loaded in, navigate to the animation select field and choose the first option.
- With that selected, we’ll want to import our FBX file.
- In the Import/Export section, click on the paper icon and locate your newly exported FBX.
- If its been succesfully imported, there will be a message below with “found x animation track”
- In the track field, click on the drop down menu. Locate the correct track you want to import.
- Before clicking on the import button, go tot he excluded bones and click on the bone icon.
- Sometimes when working with motions, ear physics act a little wonky and earrings act weirdly on non- elezen/lala/miqote .
- I’ve included a preset to exclude ear bones. Select the paper icon with the up arrow and locate .xbe file in the toolkit folder. Then click on the green arrow to finalize.
- Then click on import. This will replace the animation in the “cbem_dance04_2lp” field.
- The next step is to change some data within the pap. Click on the timeline tab.
- Select Actor 0 and under track. Go through each track to find the one that has C09 field in it(usually track 0 or 1). You can safely delete/trash the rest.
- Under the C009 field, change the duration from 180 to the duration of your animation. You can reference this (I hope you saved your blender file) in your blender file
- This next step is sorta optional. Do this if your animation has more than 1k frames. Click on the compression tab
- Click on the drop down menu and select Predictive. Then click on compress. This will help lower pap file size . Once that is done…
- Click on save and save your modified .pap somewhere convenient.