Asym Sclera
Required Tools for this Tutorial:
* Midori's Asym Eyes framework: https://www.xivmodarchive.com/modid/20415
* Textools
* Penumbra Transaction is not necessarily required, but it does make life a lot easier.
Note: this is achievable in penumbra with this same base mod we are using, through editing the constants within the material file, but this is not an accessible method to people who've never opened advanced editing, let alone understand what all the funny numbers mean. I would not recommend this method unless you had experience adjusting Atramentum Luminis values in Endwalker.
Due to changes in the Iris shader in Dawntrail, it's now possible to adjust the colour of sclera without using textures.
Today I want to highlight the possibilities with the eye whiteness constant within the shader.