Tips for DT Face Bone Posing
These infographics were created by and provided to this wiki by @StrayCatte_xiv on twitter.
Here are some tips and tricks for posing the new facial bones/skeletons as of the Dawntrail expansion. Please feel free to incorporate this knowledge into your own posing, and we hope it will help.
The images in this page are using the Ktisis plugin, however, the general concept should be possible via any posing plugin. If you have further questions about this resource, please contact straycatte. We will continue to update this page as they create more helpful information!
General
Most new face bones use POSITION as the main posing category. ROTATION is still used for some, plus fine tuning of others.
Primarily POSITION:
- Lips
- Cheeks
- Eyebrows
Primarily ROTATION:
- Eyes
- Eyelids
- Jaw
Eyes/Brows
Eyebrows use a mix of mostly position and some rotation, and can be finicky.
Upper/Lower Eyelid are all you need to worry about; Inner/Outer Eyelid bones are only supplemental.
Mouth
Rotate jaw to open/close mouth. Jaws can realistically hinge slightly with position and rotation on all axes, but keep it light.
The four main lip bones have an A and B. Just move A around; B is only for fine tuning.
Mouth corners will generally get moved the most when making heavy expressions.
Stick to moving the main center four lip bone pairs around the X and Y axis, unless you have a reason to use Z.
Cheeks
Simply moving left/right cheek up and down can add a nice vertical cheek squish to squinting, smiling, etc.
Middle cheek bones should follow the mouth corners and rest roughly outside wherever they are.
Video Example: https://x.com/i/status/1817007484730486972