(Dawntrail) Colorset Values reference table
This page has been adapted from the same from the Textools Reference Doc made by Sel.
Dawntrail colorsets now use an Index Texture/ID map and use TWO channels to complete thier blending. Index red is similar to Endwalker Normal Alpha in that it is divided into 16 blocks; However it cannot be blended.
Instead for Dawntrail each block comes as a pair of rows that can be blended and this blend is controlled by the index Green channel. A pure white value will blend to A and a pure black value will blend to B
Colorset Reference Table - Index Red |
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When working with these channels, your Greyscale Color space should be set to sGrey. (Ctrl-Shift-K in Photoshop for color space settings)
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Row Pair # |
Greyscale % |
Photoshop Greyscale % |
sGrey Value |
Hex Value |
Color |
Row Pair 1 |
0.00 |
100.00 |
0 |
#000000 |
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Row Pair 2 |
6.67 |
93.33 |
17 |
#111111 |
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Row Pair 3 |
13.33 |
86.67 |
34 |
#222222 |
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Row Pair 4 |
20.00 |
80.00 |
51 |
#333333 |
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Row Pair 5 |
26.67 |
73.33 |
68 |
#444444 |
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Row Pair 6 |
33.33 |
66.67 |
85 |
#555555 |
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Row Pair 7 |
40.00 |
60.00 |
102 |
#666666 |
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Row Pair 8 |
46.67 |
53.33 |
119 |
#777777 |
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Row Pair 9 |
53.33 |
46.67 |
136 |
#888888 |
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Row Pair 10 |
60.00 |
40.00 |
153 |
#999999 |
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Row Pair 11 |
66.67 |
33.33 |
170 |
#AAAAAA |
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Row Pair 12 |
73.33 |
26.67 |
187 |
#BBBBBB |
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Row Pair 13 |
80.00 |
20.00 |
204 |
#CCCCCC |
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Row Pair 14 |
86.67 |
13.33 |
221 |
#DDDDDD |
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Row Pair 15 |
93.33 |
6.67 |
238 |
#EEEEEE |
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Row Pair 16 |
100.00 |
0.00 |
255 |
#FFFFFF |
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Photoshop uses Black as "100%" and White as "0%" for some reason, ergo the percentages are reversed for Photoshop.
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for both Red and Green values-
ID Red values (hex): |
ID Green Values: |
"Final" Values: |
Pair 1
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#00
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Row A
|
#FF |
#00FF00 |
Row B
|
#00 |
#000000 |
Pair 2
|
#11
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Row A
|
#FF |
#11FF00 |
Row B
|
#00 |
#110000 |
Pair 3
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#22
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Row A
|
#FF |
#22FF00 |
Row B
|
#00 |
#220000 |
Pair 4
|
#33
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Row A
|
#FF |
#33FF00 |
Row B
|
#00 |
#330000 |
Pair 5
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#44
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Row A
|
#FF |
#44FF00 |
Row B
|
#00 |
#440000 |
Pair 6
|
#55
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Row A
|
#FF |
#55FF00 |
Row B
|
#00 |
#550000 |
Pair 7
|
#66
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Row A
|
#FF |
#66FF00 |
Row B
|
#00 |
#660000 |
Pair 8
|
#77
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Row A
|
#FF |
#77FF00 |
Row B
|
#00 |
#770000 |
Pair 9
|
#88
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Row A
|
#FF |
#88FF00 |
Row B
|
#00 |
#880000 |
Pair 10
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#99
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Row A
|
#FF |
#99FF00 |
Row B
|
#00 |
#990000 |
Pair 11
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#AA
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Row A
|
#FF |
#AAFF00 |
Row B
|
#00 |
#AA0000 |
Pair 12
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#BB
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Row A
|
#FF |
#BBFF00 |
Row B
|
#00 |
#BB0000 |
Pair 13
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#CC
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Row A
|
#FF |
#CCFF00 |
Row B
|
#00 |
#CC0000 |
Pair 14
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#DD
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Row A
|
#FF |
#DDFF00 |
Row B
|
#00 |
#DD0000 |
Pair 15
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#EE
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Row A
|
#FF |
#EEFF00 |
Row B
|
#00 |
#EE0000 |
Pair 16
|
#FF
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Row A
|
#FF |
#FFFF00 |
Row B
|
#00 |
#FF0000 |
These more specific values were found in the Penumbra server, posted by Ramen. the color swatches from the above table are still correct if you want to color pick instead of typing hex codes, as they matched the color swatches that were originally combined with this data (as tested and color picked in CSP). the values in this chart account for mathematical rounding of the values by other programs.
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There are more observations from other modders on this that I will add later.