(Dawntrail) Colorset Values reference table
This page has been adapted from the same from the Textools Reference Doc made by Sel.
Dawntrail colorsets now use an Index Texture/ID map and use TWO channels to complete thier blending. Index red is similar to Endwalker Normal Alpha in that it is divided into 16 blocks; However it cannot be blended.
Instead for Dawntrail each block comes as a pair of rows that can be blended and this blend is controlled by the index Green channel. A pure white value will blend to A and a pure black value will blend to B
for both Red and Green values-
Pair 1
#00
Row A#FF #00FF00 Row B
#00 #000000
Pair 2
#11
Row A#FF #11FF00 Row B
#00 #110000
Pair 3
#22
Row A#FF #22FF00 Row B
#00 #220000
Pair 4
#33
Row A#FF #33FF00 Row B
#00 #330000
Pair 5
#44
Row A#FF #44FF00 Row B
#00 #440000
Pair 6
#55
Row A#FF #55FF00 Row B
#00 #550000
Pair 7
#66
Row A#FF #66FF00 Row B
#00 #660000
Pair 8
#77
Row A#FF #77FF00 Row B
#00 #770000
Pair 9
#88
Row A#FF #88FF00 Row B
#00 #880000
Pair 10
#99
Row A#FF #99FF00 Row B
#00 #990000
Pair 11
#AA
Row A#FF #AAFF00 Row B
#00 #AA0000
Pair 12
#BB
Row A#FF #BBFF00 Row B
#00 #BB0000
Pair 13
#CC
Row A#FF #CCFF00 Row B
#00 #CC0000
Pair 14
#DD
Row A#FF #DDFF00 Row B
#00 #DD0000
Pair 15
#EE
Row A#FF #EEFF00 Row B
#00 #EE0000
Pair 16
#FF
Row A#FF #FFFF00 Row B
#00 #FF0000
These more specific values were found in the Penumbra server, posted by Ramen. the color swatches from the above table are still correct if you want to color pick instead of typing hex codes, as they matched the color swatches that were originally combined with this data (as tested and color picked in CSP). the values in this chart account for mathematical rounding of the values by other programs.
There are more observations from other modders on this that I will add later.