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(Dawntrail) Colorset Values reference table

This page has been adapted from the same from the Textools Reference Doc made by Sel.

Dawntrail colorsets now use an Index Texture/ID map and use TWO channels to complete thier blending. Index red is similar to Endwalker Normal Alpha in that it is divided into 16 blocks; However it cannot be blended. 
Instead for Dawntrail each block comes as a pair of rows that can be blended and this blend is controlled by the index Green channel. A pure white value will blend to A and a pure black value will blend to B
Colorset Reference Table - Index Red
      
When working with these channels, your Greyscale Color space should be set to sGrey.
(Ctrl-Shift-K in Photoshop for color space settings)
      
Row Pair #Greyscale %Photoshop Greyscale %sGrey ValueHex ValueColor
Row Pair 10.00100.000#000000 
Row Pair 26.6793.3317#111111 
Row Pair 313.3386.6734#222222 
Row Pair 420.0080.0051#333333 
Row Pair 526.6773.3368#444444 
Row Pair 633.3366.6785#555555 
Row Pair 740.0060.00102#666666 
Row Pair 846.6753.33119#777777 
Row Pair 953.3346.67136#888888 
Row Pair 1060.0040.00153#999999 
Row Pair 1166.6733.33170#AAAAAA 
Row Pair 1273.3326.67187#BBBBBB 
Row Pair 1380.0020.00204#CCCCCC 
Row Pair 1486.6713.33221#DDDDDD 
Row Pair 1593.336.67238#EEEEEE 
Row Pair 16100.000.00255#FFFFFF 
      
Photoshop uses Black as "100%" and White as "0%" for some reason, ergo the percentages are reversed for Photoshop.
    

There are more observations from other modders on this that I will add later.