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(Dawntrail) Colorset Values reference table

This page has been adapted from the same from the Textools Reference Doc made by Sel.

Dawntrail colorsets now use an Index Texture/ID map and use TWO channels to complete thier blending. Index red is similar to Endwalker Normal Alpha in that it is divided into 16 blocks; However it cannot be blended. 
Instead for Dawntrail each block comes as a pair of rows that can be blended and this blend is controlled by the index Green channel. A pure white value will blend to A and a pure black value will blend to B
Colorset Reference Table - Index Red
           
When working with these channels, your Greyscale Color space should be set to sGrey.
(Ctrl-Shift-K in Photoshop for color space settings)
           
Row Pair # Greyscale % Photoshop Greyscale % sGrey Value Hex Value Color
Row Pair 1 0.00 100.00 0 #000000  
Row Pair 2 6.67 93.33 17 #111111  
Row Pair 3 13.33 86.67 34 #222222  
Row Pair 4 20.00 80.00 51 #333333  
Row Pair 5 26.67 73.33 68 #444444  
Row Pair 6 33.33 66.67 85 #555555  
Row Pair 7 40.00 60.00 102 #666666  
Row Pair 8 46.67 53.33 119 #777777  
Row Pair 9 53.33 46.67 136 #888888  
Row Pair 10 60.00 40.00 153 #999999  
Row Pair 11 66.67 33.33 170 #AAAAAA  
Row Pair 12 73.33 26.67 187 #BBBBBB  
Row Pair 13 80.00 20.00 204 #CCCCCC  
Row Pair 14 86.67 13.33 221 #DDDDDD  
Row Pair 15 93.33 6.67 238 #EEEEEE  
Row Pair 16 100.00 0.00 255 #FFFFFF  
           
Photoshop uses Black as "100%" and White as "0%" for some reason, ergo the percentages are reversed for Photoshop.
       

There are more observations from other modders on this that I will add later.