# Ear/Tail Physics

Ear and tails are the easiest to implement! To demonstrate , I will be using Bone Dynamics Pro. You can use the free lite version (honestly what I use).

With working with ear physics , you will essential double your work flow. If you want to include ear physics option and a static ear option (for non elezen, mitoqe and lalafel), youll have to create a version for static ear too.

**<span class="notion-enable-hover" data-token-index="0">As with anything involving Blender, please make sure you are saving frequently!!</span>**

1. <span class="notion-enable-hover" data-token-index="0">Select your armature and go into pose mode.</span>
    - <span class="notion-enable-hover" data-token-index="0">Default short cut key to pose mode is Ctrl + Tab (for windows atleast)</span>
    - <span class="notion-enable-hover" data-token-index="0">[![step1.gif](https://xivmodding.com/uploads/images/gallery/2024-11/niGnOKYyQsDA6woC-step1.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/niGnOKYyQsDA6woC-step1.gif)</span>
2. <span class="notion-enable-hover" data-token-index="0">Rotate camera behind and disable the UpperBody and Tail Mesh so we can see the bones more clearly.</span>
3. <span class="notion-enable-hover" data-token-index="0">Navigate to the Bone Dynamic Lite Tab and enable “Chain Mode”</span>
    - <span class="notion-enable-hover" data-token-index="0">[![Step2.gif](https://xivmodding.com/uploads/images/gallery/2024-11/D9TR4FaKCldxRfFK-step2.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/D9TR4FaKCldxRfFK-step2.gif)</span>
4. <span class="notion-enable-hover" data-token-index="0">For Tail and hair, I usually use the organic preset. Very smooth and feels natural to me. Feel free to test other presets!</span>
    - <span class="notion-enable-hover" data-token-index="0">If you are using BD Pro, you are able to make your own preset and adjust parameters to your liking.</span>
5. <span class="notion-enable-hover" data-token-index="0">We’ll have to select the bones from the beginning to end. In this example we’re starting with n\_sippo\_a.</span>
6. <span class="notion-enable-hover" data-token-index="0">With the bone selected, click on the add bone dynamics option. This will change the bone to a green color</span>
    - <span class="notion-enable-hover" data-token-index="0">[![Step3.gif](https://xivmodding.com/uploads/images/gallery/2024-11/BBn8JLx4tWExdEQD-step3.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/BBn8JLx4tWExdEQD-step3.gif)</span>
7. <span class="notion-enable-hover" data-token-index="0">Repeat previous step until you have reached the end of the tail</span>
8. <span class="notion-enable-hover" data-token-index="0">The process is the same for the hair. Hair bones are:</span>
    - j\_kami
    - j\_ex (this is if your hairstyle has a pony tail)
    - <span class="notion-enable-hover" data-token-index="0">[![Step4b.gif](https://xivmodding.com/uploads/images/gallery/2024-11/0FX3vr9vJ5TLThdE-step4b.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/0FX3vr9vJ5TLThdE-step4b.gif)</span>
9. <span class="notion-enable-hover" data-token-index="0">Here is a little preview of the physics. Not too bad!</span>
    - <span class="notion-enable-hover" data-token-index="0">[![Step5.gif](https://xivmodding.com/uploads/images/gallery/2024-11/pxQThPUaxpo36zSE-step5.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/pxQThPUaxpo36zSE-step5.gif)</span>
10. <span class="notion-enable-hover" data-token-index="0">Now for ear physics. This is where things get a bit weird. Lalafels, Elezen and mitoqes use the j\_mimi bones, viera use a completely different ear bone (j\_zerc). So (in theory atleast) ear physics using the j\_mimi bones will not be comptabile with viera ear bones.</span>
11. <span class="notion-enable-hover" data-token-index="0">Ear bones can be a little hard to see sometimes</span>
    - <span class="notion-enable-hover" data-token-index="0">[![Step6.gif](https://xivmodding.com/uploads/images/gallery/2024-11/nxFqnzrXsXw6QVHC-step6.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/nxFqnzrXsXw6QVHC-step6.gif)</span>
12. <span class="notion-enable-hover" data-token-index="0">For ear physics, I use the Slow option. Organic makes it too flowy for my taste.</span>
    - <span class="notion-enable-hover" data-token-index="0">Organic:</span>
        - <span class="notion-enable-hover" data-token-index="0">[![OrganicPhysics.gif](https://xivmodding.com/uploads/images/gallery/2024-11/uygNEofQPFHlgoID-organicphysics.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/uygNEofQPFHlgoID-organicphysics.gif)</span>
    - <span class="notion-enable-hover" data-token-index="0">Slow:</span>
        - <span class="notion-enable-hover" data-token-index="0">[![SlowPhysics.gif](https://xivmodding.com/uploads/images/gallery/2024-11/FZndrhsZyurXz3h0-slowphysics.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/FZndrhsZyurXz3h0-slowphysics.gif)</span>
13. <span class="notion-enable-hover" data-token-index="0">Once all the physics have been applied, run through the motion a few times to see if its to your liking!</span>
14. <span class="notion-enable-hover" data-token-index="0">Now to bake the physic motion into the animation itself. Select the first bone, then use shift + click and select all the green bones.</span>
    - <span class="notion-enable-hover" data-token-index="0">[![Step7.gif](https://xivmodding.com/uploads/images/gallery/2024-11/rz3gV0FVmn0hPcr6-step7.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/rz3gV0FVmn0hPcr6-step7.gif)</span>
15. **<span class="notion-enable-hover" data-token-index="0">Before you click on Bake Animation. PLEASE SAVE YOUR PROGRESS!</span>**
16. Select Bake animation and click okay 
    - Baking can vary depending on animation length.
17. Once baking is complete, preview the motion.
18. Navigate to scene section and select the BoneDynamics Icon. Right click and delete hireachy. 
    - [![Step8.gif](https://xivmodding.com/uploads/images/gallery/2024-11/wmZTuJIoVxKuSsLI-step8.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/wmZTuJIoVxKuSsLI-step8.gif)
19. Once you verified everything works properly you can export the animation. Refer to the end of chapter 3 on how to export.
20. Now that you made a Ear physics version, you can quickly make a static ear version easily.
21. Select the armature and go back into pose mode. Select the two ear bones (j\_mimi\_l and \_r , shift + select the other ear bone)
22. Upon selecting those two, the animation track will show the frames. In the animation track section, you can press DEL or X &gt; Delete keyframes to delete all the ear physics animation. 
    - [![Step9.gif](https://xivmodding.com/uploads/images/gallery/2024-11/kiS7QoEuKnfSB4tb-step9.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/kiS7QoEuKnfSB4tb-step9.gif)
23. Normally what helps me is renaming the animation track and export file to Earless(motion name here). 
    - [![Step10.gif](https://xivmodding.com/uploads/images/gallery/2024-11/SWvkD0cGfDisHctv-step10.gif)](https://xivmodding.com/uploads/images/gallery/2024-11/SWvkD0cGfDisHctv-step10.gif)
24. And thats all for ear and tail physics!