Ear/Tail Physics
Ear and tails are the easiest to implement! To demonstrate , I will be using Bone Dynamics Pro. You can use the free lite version (honestly what I use).
With working with ear physics , you will essential double your work flow. If you want to include ear physics option and a static ear option (for non elezen, mitoqe and lalafel), youll have to create a version for static ear too.
As with anything involving Blender, please make sure you are saving frequently!!
- Select your armature and go into pose mode.
- Rotate camera behind and disable the UpperBody and Tail Mesh so we can see the bones more clearly.
- Navigate to the Bone Dynamic Lite Tab and enable “Chain Mode”
- For Tail and hair, I usually use the organic preset. Very smooth and feels natural to me. Feel free to test other presets!
- If you are using BD Pro, you are able to make your own preset and adjust parameters to your liking.
- We’ll have to select the bones from the beginning to end. In this example we’re starting with n_sippo_a.
- With the bone selected, click on the add bone dynamics option. This will change the bone to a green color
- Repeat previous step until you have reached the end of the tail
- The process is the same for the hair. Hair bones are:
- Here is a little preview of the physics. Not too bad!
- Now for ear physics. This is where things get a bit weird. Lalafels, Elezen and mitoqes use the j_mimi bones, viera use a completely different ear bone (j_zerc). So (in theory atleast) ear physics using the j_mimi bones will not be comptabile with viera ear bones.
- Ear bones can be a little hard to see sometimes