7.0 Colorsetting Guide

This guide covers how to colorset and what material shaders do/don’t work on gear. It’s an attempt to explain all the new additions to Dawntrail, especially with how to get the cute metal/glass/velvet looks. 

Most of this guide is written specifically for Penumbra, as Penumbra’s color setting is far easier to use and beginner-friendly, in my opinion. I’ll cover how to access the TexTools colorsets, but beyond that, this guide is only for Penumbra. 

Additionally, this guide is how I’ve learned to use these shaders. There are different, and most likely easier ways, to do these, but this is how I do it. 

Colorsets

As covered in the previous guide, Indexes control where the colorset rows are placed now, instead of the normal’s alpha. Colorsets are broken down into four main components: 

TexTools Colorsetting

Your TexTools colorsets are located under the Materials tab. Click on the drop down box, then to the material you’d like to change.

dye channel 1:

MAT A:

1A

5B

8A

8B

dye channel 2:

MAT B:

3A

3B

MAT C:

3B

4A

4B

no dye:

MAT A:

1A

1B

5A

6A

MAT B:

4A

MAT C:

6A

6B 

Penumbra Colorsetting

(Preview is with Rose Pink)


Make sure to hit “Save to File” at the top left, and you’re all set! Now do this with your other materials!

Adding a 2nd dye channel

Adding 2 dye channels is a relatively straight forward process. Next to the dye template, there’s the single values. Change this value to “2”. You’re all set!

Migrating from Character Legacy shaders to Character Shaders



Revision #3
Created 4 November 2024 09:25:47 by khl0ris
Updated 4 November 2024 09:36:59 by khl0ris