# General GPosing # Posing your characters Creating interesting poses is not exclusive to those who have access to posing tools. But there's only so many animations available in the game, which can easily lead to shots becoming repetitive. # Head & Face ## Conveying attitude The choices you make for your picture are influences by its subject matter and tone. Is a scene soft, with the character looking at some flowers? Or is it a high stakes action scene, where everything feels like it is in motion? The way you pose your character changes based on what you're trying to convey.
These infographics were created by and provided to this wiki by [@StrayCatte\_xi](https://x.com/StrayCatte_xiv)v on twitter.
Here are some tips and tricks for posing the new facial bones/skeletons as of the Dawntrail expansion. Please feel free to incorporate this knowledge into your own posing, and we hope it will help.
The images in this page are using the Ktisis plugin, however, the general concept should be possible via any posing plugin. If you have further questions about this resource, please contact [straycatte](https://x.com/StrayCatte_xiv). We will continue to update this page as they create more helpful information! ### General [](https://xivmodding.com/uploads/images/gallery/2024-07/B1WftqFMs0KpMwB9-gtdk4sdxiae-fqo.jpg) Most new face bones use **POSITION** as the main posing category. **ROTATION** is still used for some, plus fine tuning of others. ##### Primarily POSITION: - Lips - Cheeks - Eyebrows ##### Primarily ROTATION: - Eyes - Eyelids - Jaw ### Eyes/Brows [](https://xivmodding.com/uploads/images/gallery/2024-07/9UJEFbqldtvAkZSS-gtdk5sqxkaaa4dz.jpg) Eyebrows use a mix of mostly position and some rotation, and can be finicky. Upper/Lower Eyelid are all you need to worry about; Inner/Outer Eyelid bones are only supplemental. ### Mouth [](https://xivmodding.com/uploads/images/gallery/2024-07/9H83twiJ9Hd2iRwT-gtdk7l9xiaamsi8.jpg) Rotate jaw to open/close mouth. Jaws can realistically hinge *slightly* with position and rotation on all axes, but keep it light. The four main lip bones have an A and B. Just move A around; B is only for fine tuning. Mouth corners will generally get moved the most when making heavy expressions. Stick to moving the main center four lip bone pairs around the X and Y axis, unless you have a reason to use Z. ### Cheeks [](https://xivmodding.com/uploads/images/gallery/2024-07/3aDOPIBLSg1By2zd-gtdk8jgxaaao3gu.jpg) Simply moving left/right cheek up and down can add a nice vertical cheek squish to squinting, smiling, etc. Middle cheek bones should follow the mouth corners and rest roughly outside wherever they are. **Video Example:** [https://x.com/i/status/1817007484730486972](https://x.com/StrayCatte_xiv/status/1817007484730486972/video/1) > An example to follow along with. Regardless of your tool of choice, here's using all the bones from the reference guide to create a simple smile from scratch. I tried to select and move single bones to keep things clear and easy to follow but stay within the video time limit. [pic.twitter.com/Nos1XSlA9h](https://t.co/Nos1XSlA9h) > > — Catte Next Door (@StrayCatte\_xiv) [July 27, 2024](https://twitter.com/StrayCatte_xiv/status/1817007484730486972?ref_src=twsrc%5Etfw)