# (Dawntrail) Colorset Values reference table

This page has been adapted from the same from the Textools Reference Doc made by Sel.

##### Dawntrail colorsets now use an Index Texture/ID map and use TWO channels to complete thier blending. Index red is similar to Endwalker Normal Alpha in that it is divided into 16 blocks; However it cannot be blended. ##### Instead for Dawntrail each block comes as a pair of rows that can be blended and this blend is controlled by the index Green channel. A pure white value will blend to A and a pure black value will blend to B
Colorset Reference Table - Index Red
When working with these channels, your Greyscale Color space should be set to sGrey. (Ctrl-Shift-K in Photoshop for color space settings)
Row Pair #Greyscale %Photoshop Greyscale %sGrey ValueHex ValueColor
Row Pair 10.00100.000\#000000
Row Pair 26.6793.3317\#111111
Row Pair 313.3386.6734\#222222
Row Pair 420.0080.0051\#333333
Row Pair 526.6773.3368\#444444
Row Pair 633.3366.6785\#555555
Row Pair 740.0060.00102\#666666
Row Pair 846.6753.33119\#777777
Row Pair 953.3346.67136\#888888
Row Pair 1060.0040.00153\#999999
Row Pair 1166.6733.33170\#AAAAAA
Row Pair 1273.3326.67187\#BBBBBB
Row Pair 1380.0020.00204\#CCCCCC
Row Pair 1486.6713.33221\#DDDDDD
Row Pair 1593.336.67238\#EEEEEE
Row Pair 16100.000.00255\#FFFFFF
Photoshop uses Black as "100%" and White as "0%" for some reason, ergo the percentages are reversed for Photoshop.
for both Red and Green values-
ID Red values (hex):ID Green Values:"Final" Values:
Pair 1
\#00
Row A \#FF\#00FF00
Row B \#00\#000000
Pair 2
\#11
Row A \#FF\#11FF00
Row B \#00\#110000
Pair 3
\#22
Row A \#FF\#22FF00
Row B \#00\#220000
Pair 4
\#33
Row A \#FF\#33FF00
Row B \#00\#330000
Pair 5
\#44
Row A \#FF\#44FF00
Row B \#00\#440000
Pair 6
\#55
Row A \#FF\#55FF00
Row B \#00\#550000
Pair 7
\#66
Row A \#FF\#66FF00
Row B \#00\#660000
Pair 8
\#77
Row A \#FF\#77FF00
Row B \#00\#770000
Pair 9
\#88
Row A \#FF\#88FF00
Row B \#00\#880000
Pair 10
\#99
Row A \#FF\#99FF00
Row B \#00\#990000
Pair 11
\#AA
Row A \#FF\#AAFF00
Row B \#00\#AA0000
Pair 12
\#BB
Row A \#FF\#BBFF00
Row B \#00\#BB0000
Pair 13
\#CC
Row A \#FF\#CCFF00
Row B \#00\#CC0000
Pair 14
\#DD
Row A \#FF\#DDFF00
Row B \#00\#DD0000
Pair 15
\#EE
Row A \#FF\#EEFF00
Row B \#00\#EE0000
Pair 16
\#FF
Row A \#FF\#FFFF00
Row B \#00\#FF0000
These more specific values were found in the Penumbra server, posted by Ramen. the color swatches from the above table are still correct if you want to color pick instead of typing hex codes, as they matched the color swatches that were originally combined with this data (as tested and color picked in CSP). the values in this chart account for mathematical rounding of the values by other programs.
[![ID map colorset rows colorpick.png](https://xivmodding.com/uploads/images/gallery/2025-04/scaled-1680-/2cRavjD3rQnrzmZ1-id-map-colorset-rows-colorpick.png)](https://xivmodding.com/uploads/images/gallery/2025-04/2cRavjD3rQnrzmZ1-id-map-colorset-rows-colorpick.png) Here is a chart that can be colorpicked from with the corresponding values from the above chart.